#include <string>
#include "evaluate.h"
-#include "notation.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "tt.h"
-#include "ucioption.h"
+#include "uci.h"
using namespace std;
SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
// Parse move list (if any)
- while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
+ while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
{
SetupStates->push(StateInfo());
pos.do_move(m, SetupStates->top());
{
if (token == "searchmoves")
while (is >> token)
- limits.searchmoves.push_back(move_from_uci(pos, token));
+ limits.searchmoves.push_back(UCI::to_move(pos, token));
else if (token == "wtime") is >> limits.time[WHITE];
else if (token == "btime") is >> limits.time[BLACK];
else
Search::Limits.ponder = false;
}
- else if (token == "perft" || token == "divide")
+ else if (token == "perft")
{
int depth;
stringstream ss;
<< "\n" << Options
<< "\nuciok" << sync_endl;
- else if (token == "eval")
- {
- Search::RootColor = pos.side_to_move(); // Ensure it is set
- sync_cout << Eval::trace(pos) << sync_endl;
- }
else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is);
else if (token == "position") position(pos, is);
else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos.pretty() << sync_endl;
else if (token == "isready") sync_cout << "readyok" << sync_endl;
+ else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
else
sync_cout << "Unknown command: " << cmd << sync_endl;