// The root position. This is set up when the user (or in practice, the GUI)
// sends the "position" UCI command. The root position is sent to the think()
// function when the program receives the "go" command.
- Position RootPosition;
+ Position RootPosition(0);
// Local functions
bool handle_command(const string& command);
RootPosition.print();
else if (token == "flip")
{
- Position p(RootPosition);
+ Position p(RootPosition, RootPosition.thread());
RootPosition.flipped_copy(p);
}
else if (token == "eval")
EvalInfo ei;
cout << "Incremental mg: " << mg_value(RootPosition.value())
<< "\nIncremental eg: " << eg_value(RootPosition.value())
- << "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
+ << "\nFull eval: " << evaluate(RootPosition, ei) << endl;
}
else if (token == "key")
cout << "key: " << hex << RootPosition.get_key()
move = move_from_string(RootPosition, token);
RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
- RootPosition.reset_ply();
+ RootPosition.reset_game_ply();
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before they disappear.
string token;
int depth, tm, n;
- Position pos(RootPosition);
+ Position pos(RootPosition, RootPosition.thread());
if (!(uip >> depth))
return;