EvalInfo ei;
cout << "Incremental mg: " << mg_value(RootPosition.value())
<< "\nIncremental eg: " << eg_value(RootPosition.value())
- << "\nFull eval: " << evaluate(RootPosition, ei, 0) << endl;
+ << "\nFull eval: " << evaluate(RootPosition, ei) << endl;
}
else if (token == "key")
cout << "key: " << hex << RootPosition.get_key()
move = move_from_string(RootPosition, token);
RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
- RootPosition.reset_ply();
+ RootPosition.reset_game_ply();
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before they disappear.