/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "types.h"
+namespace Stockfish {
+
class Position;
namespace UCI {
Option(OnChange = nullptr);
Option(bool v, OnChange = nullptr);
Option(const char* v, OnChange = nullptr);
- Option(int v, int min, int max, OnChange = nullptr);
+ Option(double v, int minv, int maxv, OnChange = nullptr);
+ Option(const char* v, const char* cur, OnChange = nullptr);
Option& operator=(const std::string&);
void operator<<(const Option&);
- operator int() const;
+ operator double() const;
operator std::string() const;
+ bool operator==(const char*) const;
private:
friend std::ostream& operator<<(std::ostream&, const OptionsMap&);
std::string square(Square s);
std::string move(Move m, bool chess960);
std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
+std::string wdl(Value v, int ply);
Move to_move(const Position& pos, std::string& str);
} // namespace UCI
extern UCI::OptionsMap Options;
+} // namespace Stockfish
+
#endif // #ifndef UCI_H_INCLUDED