//// Variables
////
-bool Chess960 = false;
+bool Chess960;
////
std::string name, defaultValue, currentValue;
OptionType type;
+ size_t idx;
int minValue, maxValue;
ComboValues comboValues;
- size_t idx;
Option();
- Option(const std::string& defaultValue, OptionType = STRING);
+ Option(const char* defaultValue, OptionType = STRING);
Option(bool defaultValue, OptionType = CHECK);
Option(int defaultValue, int minValue, int maxValue);
- bool operator<(const Option& o) { return this->idx < o.idx; }
+ bool operator<(const Option& o) const { return this->idx < o.idx; }
};
typedef std::map<std::string, Option> Options;
o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
o["Threat Depth"] = Option(5, 0, 100);
- o["Selective Plies"] = Option(7, 0, 10);
o["Futility Pruning (Main Search)"] = Option(true);
o["Futility Pruning (Quiescence Search)"] = Option(true);
- o["Futility Margin (Quiescence Search)"] = Option(50, 0, 1000);
- o["Futility Margin Scale Factor (Main Search)"] = Option(100, 0, 1000);
- o["Maximum Razoring Depth"] = Option(3, 0, 4);
- o["Razoring Margin"] = Option(300, 150, 600);
o["LSN filtering"] = Option(true);
o["LSN Time Margin (sec)"] = Option(4, 1, 10);
o["LSN Value Margin"] = Option(200, 100, 600);
Option::Option() {} // To allow insertion in a std::map
- Option::Option(const std::string& def, OptionType t)
+ Option::Option(const char* def, OptionType t)
: defaultValue(def), currentValue(def), type(t), idx(options.size()), minValue(0), maxValue(0) {}
Option::Option(bool def, OptionType t)