/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <algorithm>
#include <sstream>
+#include "evaluate.h"
#include "misc.h"
#include "thread.h"
+#include "tt.h"
#include "ucioption.h"
using std::string;
OptionsMap Options; // Global object
+namespace {
+
+/// 'On change' actions, triggered by an option's value change
+void on_logger(const UCIOption& opt) { start_logger(opt); }
+void on_eval(const UCIOption&) { Eval::init(); }
+void on_threads(const UCIOption&) { Threads.read_uci_options(); }
+void on_hash_size(const UCIOption& opt) { TT.set_size(opt); }
+void on_clear_hash(const UCIOption&) { TT.clear(); }
/// Our case insensitive less() function as required by UCI protocol
-static bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
+bool ci_less(char c1, char c2) { return tolower(c1) < tolower(c2); }
+
+}
bool CaseInsensitiveLess::operator() (const string& s1, const string& s2) const {
- return lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
+ return std::lexicographical_compare(s1.begin(), s1.end(), s2.begin(), s2.end(), ci_less);
}
/// OptionsMap c'tor initializes the UCI options to their hard coded default
-/// values and initializes the default value of "Threads" and "Minimum Split Depth"
+/// values and initializes the default value of "Threads" and "Min Split Depth"
/// parameters according to the number of CPU cores detected.
OptionsMap::OptionsMap() {
int msd = cpus < 8 ? 4 : 7;
OptionsMap& o = *this;
+ o["Use Debug Log"] = UCIOption(false, on_logger);
o["Use Search Log"] = UCIOption(false);
o["Search Log Filename"] = UCIOption("SearchLog.txt");
o["Book File"] = UCIOption("book.bin");
o["Best Book Move"] = UCIOption(false);
- o["Mobility (Middle Game)"] = UCIOption(100, 0, 200);
- o["Mobility (Endgame)"] = UCIOption(100, 0, 200);
- o["Passed Pawns (Middle Game)"] = UCIOption(100, 0, 200);
- o["Passed Pawns (Endgame)"] = UCIOption(100, 0, 200);
- o["Space"] = UCIOption(100, 0, 200);
- o["Aggressiveness"] = UCIOption(100, 0, 200);
- o["Cowardice"] = UCIOption(100, 0, 200);
- o["Min Split Depth"] = UCIOption(msd, 4, 7);
- o["Max Threads per Split Point"] = UCIOption(5, 4, 8);
- o["Threads"] = UCIOption(cpus, 1, MAX_THREADS);
- o["Use Sleeping Threads"] = UCIOption(true);
- o["Hash"] = UCIOption(32, 4, 8192);
- o["Clear Hash"] = UCIOption(false, "button");
+ o["Mobility (Middle Game)"] = UCIOption(100, 0, 200, on_eval);
+ o["Mobility (Endgame)"] = UCIOption(100, 0, 200, on_eval);
+ o["Passed Pawns (Middle Game)"] = UCIOption(100, 0, 200, on_eval);
+ o["Passed Pawns (Endgame)"] = UCIOption(100, 0, 200, on_eval);
+ o["Space"] = UCIOption(100, 0, 200, on_eval);
+ o["Aggressiveness"] = UCIOption(100, 0, 200, on_eval);
+ o["Cowardice"] = UCIOption(100, 0, 200, on_eval);
+ o["Min Split Depth"] = UCIOption(msd, 4, 7, on_threads);
+ o["Max Threads per Split Point"] = UCIOption(5, 4, 8, on_threads);
+ o["Threads"] = UCIOption(cpus, 1, MAX_THREADS, on_threads);
+ o["Use Sleeping Threads"] = UCIOption(true, on_threads);
+ o["Hash"] = UCIOption(32, 4, 8192, on_hash_size);
+ o["Clear Hash"] = UCIOption(on_clear_hash);
o["Ponder"] = UCIOption(true);
- o["OwnBook"] = UCIOption(true);
+ o["OwnBook"] = UCIOption(false);
o["MultiPV"] = UCIOption(1, 1, 500);
o["Skill Level"] = UCIOption(20, 0, 20);
o["Emergency Move Horizon"] = UCIOption(40, 0, 50);
o["Emergency Base Time"] = UCIOption(200, 0, 30000);
o["Emergency Move Time"] = UCIOption(70, 0, 5000);
o["Minimum Thinking Time"] = UCIOption(20, 0, 5000);
+ o["Slow Mover"] = UCIOption(100, 10, 1000);
o["UCI_Chess960"] = UCIOption(false);
- o["UCI_AnalyseMode"] = UCIOption(false);
+ o["UCI_AnalyseMode"] = UCIOption(false, on_eval);
}
/// operator<<() is used to output all the UCI options in chronological insertion
/// order (the idx field) and in the format defined by the UCI protocol.
+
std::ostream& operator<<(std::ostream& os, const OptionsMap& om) {
- for (size_t i = 0; i <= om.size(); i++)
+ for (size_t idx = 0; idx < om.size(); idx++)
for (OptionsMap::const_iterator it = om.begin(); it != om.end(); ++it)
- if (it->second.idx == i)
+ if (it->second.idx == idx)
{
const UCIOption& o = it->second;
os << "\noption name " << it->first << " type " << o.type;
/// UCIOption class c'tors
-UCIOption::UCIOption(const char* v) : type("string"), min(0), max(0), idx(Options.size())
+UCIOption::UCIOption(const char* v, Fn* f) : type("string"), min(0), max(0), idx(Options.size()), on_change(f)
{ defaultValue = currentValue = v; }
-UCIOption::UCIOption(bool v, string t) : type(t), min(0), max(0), idx(Options.size())
+UCIOption::UCIOption(bool v, Fn* f) : type("check"), min(0), max(0), idx(Options.size()), on_change(f)
{ defaultValue = currentValue = (v ? "true" : "false"); }
-UCIOption::UCIOption(int v, int minv, int maxv) : type("spin"), min(minv), max(maxv), idx(Options.size())
+UCIOption::UCIOption(Fn* f) : type("button"), min(0), max(0), idx(Options.size()), on_change(f)
+{}
+
+UCIOption::UCIOption(int v, int minv, int maxv, Fn* f) : type("spin"), min(minv), max(maxv), idx(Options.size()), on_change(f)
{ std::ostringstream ss; ss << v; defaultValue = currentValue = ss.str(); }
/// UCIOption::operator=() updates currentValue. Normally it's up to the GUI to
/// check for option's limits, but we could receive the new value directly from
-/// the user by teminal window, so let's check the bounds anyway.
+/// the user by console window, so let's check the bounds anyway.
void UCIOption::operator=(const string& v) {
assert(!type.empty());
- if ( !v.empty()
- && (type == "check" || type == "button") == (v == "true" || v == "false")
- && (type != "spin" || (atoi(v.c_str()) >= min && atoi(v.c_str()) <= max)))
- currentValue = v;
+ if ( (type == "button" || !v.empty())
+ && (type != "check" || (v == "true" || v == "false"))
+ && (type != "spin" || (atoi(v.c_str()) >= min && atoi(v.c_str()) <= max)))
+ {
+ if (type != "button")
+ currentValue = v;
+
+ if (on_change)
+ (*on_change)(*this);
+ }
}