#include "thread.h"
#include "ucioption.h"
-
-////
-//// Variables
-////
-
-bool Chess960;
-
+using std::string;
////
//// Local definitions
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON };
- typedef std::vector<std::string> ComboValues;
+ typedef std::vector<string> ComboValues;
struct Option {
- std::string name, defaultValue, currentValue;
+ string name, defaultValue, currentValue;
OptionType type;
size_t idx;
int minValue, maxValue;
bool operator<(const Option& o) const { return this->idx < o.idx; }
};
- typedef std::map<std::string, Option> Options;
+ typedef std::map<string, Option> Options;
///
/// Constants
// stringify converts a value of type T to a std::string
template<typename T>
- std::string stringify(const T& v) {
+ string stringify(const T& v) {
std::ostringstream ss;
ss << v;
// type changes a template seems a proper solution.
template<typename T>
- T get_option_value(const std::string& optionName) {
+ T get_option_value(const string& optionName) {
T ret = T();
if (options.find(optionName) == options.end())
std::cout << " default " << it->defaultValue;
if (it->type == SPIN)
- std::cout << " min " << it->minValue
- << " max " << it->maxValue;
-
+ std::cout << " min " << it->minValue << " max " << it->maxValue;
else if (it->type == COMBO)
for (ComboValues::const_iterator itc = it->comboValues.begin();
itc != it->comboValues.end(); ++itc)
/// get_option_value_bool() returns the current value of a UCI parameter of
/// type "check".
-bool get_option_value_bool(const std::string& optionName) {
+bool get_option_value_bool(const string& optionName) {
return get_option_value<bool>(optionName);
}
/// it could also be used with a "combo" parameter, where all the available
/// values are integers.
-int get_option_value_int(const std::string& optionName) {
+int get_option_value_int(const string& optionName) {
return get_option_value<int>(optionName);
}
/// get_option_value_string() returns the current value of a UCI parameter as
/// a string. It is used with parameters of type "combo" and "string".
-const std::string get_option_value_string(const std::string& optionName) {
+string get_option_value_string(const string& optionName) {
- return get_option_value<std::string>(optionName);
+ return get_option_value<string>(optionName);
}
/// the function does not check that the new value is legal for the given
/// parameter: This is assumed to be the responsibility of the GUI.
-void set_option_value(const std::string& optionName,
- const std::string& newValue) {
+void set_option_value(const string& name, const string& value) {
// UCI protocol uses "true" and "false" instead of "1" and "0", so convert
- // newValue according to standard C++ convention before to store it.
- std::string v(newValue);
+ // value according to standard C++ convention before to store it.
+ string v(value);
if (v == "true")
v = "1";
else if (v == "false")
v = "0";
- if (options.find(optionName) != options.end())
- options[optionName].currentValue = v;
+ if (options.find(name) != options.end())
+ options[name].currentValue = v;
else
- std::cout << "No such option: " << optionName << std::endl;
+ std::cout << "No such option: " << name << std::endl;
}
/// push_button() is used to tell the engine that a UCI parameter of type
/// "button" has been selected:
-void push_button(const std::string& buttonName) {
+void push_button(const string& buttonName) {
set_option_value(buttonName, "true");
}
/// been selected since the last time the function was called, in this case
/// it also resets the button.
-bool button_was_pressed(const std::string& buttonName) {
+bool button_was_pressed(const string& buttonName) {
if (!get_option_value<bool>(buttonName))
return false;