it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
+
Glaurung is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
#include <cassert>
-#include <cstdarg>
-#include <cstdio>
+#include <map>
+#include <string>
+#include <sstream>
+#include <vector>
#include "misc.h"
#include "thread.h"
/// Types
///
- enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE};
+ enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE };
+
+ typedef std::vector<std::string> ComboValues;
- struct Option {
- char name[50], defaultValue[300], currentValue[300];
+ struct OptionValue
+ {
+ std::string defaultValue, currentValue;
OptionType type;
int minValue, maxValue;
- char comboValues[8][64];
+ ComboValues comboValues;
+
+ // Helper to convert a bool or an int in a std::string
+ template<typename T> std::string stringify(const T& v);
+
+ OptionValue(); // this is needed to use a std::map
+ OptionValue(const char* defaultValue, OptionType = STRING);
+ OptionValue(bool defaultValue);
+ OptionValue(int defaultValue, int minValue, int maxValue);
};
-
+
+ typedef std::map<std::string, OptionValue> Options;
///
- /// Variables
+ /// Constants
///
- Option Options[] = {
- { "Use Search Log", "false", "false", CHECK, 0, 0, {""} },
- { "Search Log Filename", "SearchLog.txt", "SearchLog.txt", STRING, 0, 0, {""} },
- { "Book File", "book.bin", "book.bin", STRING, 0, 0, {""} },
- { "Mobility (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
- { "Mobility (Endgame)", "100", "100", SPIN, 0, 200, {""} },
- { "Pawn Structure (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
- { "Pawn Structure (Endgame)", "100", "100", SPIN, 0, 200, {""} },
- { "Passed Pawns (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
- { "Passed Pawns (Endgame)", "100", "100", SPIN, 0, 200, {""} },
- { "Aggressiveness", "100", "100", SPIN, 0, 200, {""} },
- { "Cowardice", "100", "100", SPIN, 0, 200, {""} },
- { "King Safety Curve", "Quadratic", "Quadratic", COMBO, 0, 0,
- { "Quadratic", "Linear" /*, "From File"*/ } },
- { "King Safety Coefficient", "40", "40", SPIN, 1, 100 , {""} },
- { "King Safety X Intercept", "0", "0", SPIN, 0, 20, {""} },
- { "King Safety Max Slope", "30", "30", SPIN, 10, 100, {""} },
- { "King Safety Max Value", "500", "500", SPIN, 100, 1000, {""} },
- { "Queen Contact Check Bonus", "4", "4", SPIN, 0, 8, {""} },
- { "Rook Contact Check Bonus", "2", "2", SPIN, 0, 4, {""} },
- { "Queen Check Bonus", "2", "2", SPIN, 0, 4, {""} },
- { "Rook Check Bonus", "1", "1", SPIN, 0, 4, {""} },
- { "Bishop Check Bonus", "1", "1", SPIN, 0, 4, {""} },
- { "Knight Check Bonus", "1", "1", SPIN, 0, 4, {""} },
- { "Discovered Check Bonus", "3", "3", SPIN, 0, 8, {""} },
- { "Mate Threat Bonus", "3", "3", SPIN, 0, 8, {""} },
- { "Check Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
- { "Check Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
- { "Single Reply Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
- { "Single Reply Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
- { "Mate Threat Extension (PV nodes)", "0", "0", SPIN, 0, 2, {""} },
- { "Mate Threat Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
- { "Pawn Push to 7th Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
- { "Pawn Push to 7th Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
- { "Passed Pawn Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
- { "Passed Pawn Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
- { "Pawn Endgame Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
- { "Pawn Endgame Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
- { "Full Depth Moves (PV nodes)", "14", "14", SPIN, 1, 100, {""} },
- { "Full Depth Moves (non-PV nodes)", "3", "3", SPIN, 1, 100, {""} },
- { "Threat Depth", "5", "5", SPIN, 0, 100, {""} },
- { "Selective Plies", "7", "7", SPIN, 0, 10, {""} },
- { "Futility Pruning (Main Search)", "true", "true", CHECK, 0, 0, {""} },
- { "Futility Pruning (Quiescence Search)", "true", "true", CHECK, 0, 0, {""} },
- { "Futility Margin 0", "50", "50", SPIN, 0, 1000, {""} },
- { "Futility Margin 1", "100", "100", SPIN, 0, 1000, {""} },
- { "Futility Margin 2", "300", "300", SPIN, 0, 1000, {""} },
- { "Maximum Razoring Depth", "3", "3", SPIN, 0, 4, {""} },
- { "Razoring Margin", "300", "300", SPIN, 150, 600, {""} },
- { "Randomness", "0", "0", SPIN, 0, 10, {""} },
- { "Minimum Split Depth", "4", "4", SPIN, 4, 7, {""} },
- { "Maximum Number of Threads per Split Point", "5", "5", SPIN, 4, 8, {""} },
- { "Threads", "1", "1", SPIN, 1, 8, {""} },
- { "Hash", "32", "32", SPIN, 4, 4096, {""} },
- { "Clear Hash", "false", "false", BUTTON, 0, 0, {""} },
- { "Ponder", "true", "true", CHECK, 0, 0, {""} },
- { "OwnBook", "true", "true", CHECK, 0, 0, {""} },
- { "MultiPV", "1", "1", SPIN, 1, 500, {""} },
- { "UCI_ShowCurrLine", "false", "false", CHECK, 0, 0, {""} },
- { "UCI_Chess960", "false", "false", CHECK, 0, 0, {""} },
- { "", "", "", OPTION_TYPE_NONE, 0, 0, {""}}
- };
-
+ // load-defaults populates the options map with the hard
+ // coded options names and their default values.
+ void load_defaults(Options& options) {
+
+ options["Use Search Log"] = OptionValue(false);
+ options["Search Log Filename"] = OptionValue("SearchLog.txt");
+ options["Book File"] = OptionValue("book.bin");
+ options["Mobility (Middle Game)"] = OptionValue(100, 0, 200);
+ options["Mobility (Endgame)"] = OptionValue(100, 0, 200);
+ options["Pawn Structure (Middle Game)"] = OptionValue(100, 0, 200);
+ options["Pawn Structure (Endgame)"] = OptionValue(100, 0, 200);
+ options["Passed Pawns (Middle Game)"] = OptionValue(100, 0, 200);
+ options["Passed Pawns (Endgame)"] = OptionValue(100, 0, 200);
+ options["Aggressiveness"] = OptionValue(100, 0, 200);
+ options["Cowardice"] = OptionValue(100, 0, 200);
+ options["King Safety Curve"] = OptionValue("Quadratic", COMBO);
+
+ options["King Safety Curve"].comboValues.push_back("Quadratic");
+ options["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
+
+ options["King Safety Coefficient"] = OptionValue(40, 1, 100);
+ options["King Safety X Intercept"] = OptionValue(0, 0, 20);
+ options["King Safety Max Slope"] = OptionValue(30, 10, 100);
+ options["King Safety Max Value"] = OptionValue(500, 100, 1000);
+ options["Queen Contact Check Bonus"] = OptionValue(4, 0, 8);
+ options["Rook Contact Check Bonus"] = OptionValue(2, 0, 4);
+ options["Queen Check Bonus"] = OptionValue(2, 0, 4);
+ options["Rook Check Bonus"] = OptionValue(1, 0, 4);
+ options["Bishop Check Bonus"] = OptionValue(1, 0, 4);
+ options["Knight Check Bonus"] = OptionValue(1, 0, 4);
+ options["Discovered Check Bonus"] = OptionValue(3, 0, 8);
+ options["Mate Threat Bonus"] = OptionValue(3, 0, 8);
+
+ options["Check Extension (PV nodes)"] = OptionValue(2, 0, 2);
+ options["Check Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
+ options["Single Reply Extension (PV nodes)"] = OptionValue(2, 0, 2);
+ options["Single Reply Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
+ options["Mate Threat Extension (PV nodes)"] = OptionValue(2, 0, 2);
+ options["Mate Threat Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
+ options["Pawn Push to 7th Extension (PV nodes)"] = OptionValue(1, 0, 2);
+ options["Pawn Push to 7th Extension (non-PV nodes)"] = OptionValue(1, 0, 2);
+ options["Passed Pawn Extension (PV nodes)"] = OptionValue(1, 0, 2);
+ options["Passed Pawn Extension (non-PV nodes)"] = OptionValue(0, 0, 2);
+ options["Pawn Endgame Extension (PV nodes)"] = OptionValue(2, 0, 2);
+ options["Pawn Endgame Extension (non-PV nodes)"] = OptionValue(2, 0, 2);
+ options["Full Depth Moves (PV nodes)"] = OptionValue(14, 1, 100);
+ options["Full Depth Moves (non-PV nodes)"] = OptionValue(3, 1, 100);
+ options["Threat Depth"] = OptionValue(5, 0, 100);
+ options["Selective Plies"] = OptionValue(7, 0, 10);
+ options["Futility Pruning (Main Search)"] = OptionValue(true);
+ options["Futility Pruning (Quiescence Search)"] = OptionValue(true);
+ options["Futility Margin 0"] = OptionValue(50, 0, 1000);
+ options["Futility Margin 1"] = OptionValue(100, 0, 1000);
+ options["Futility Margin 2"] = OptionValue(300, 0, 1000);
+ options["Maximum Razoring Depth"] = OptionValue(3, 0, 4);
+ options["Razoring Margin"] = OptionValue(300, 150, 600);
+ options["Randomness"] = OptionValue(0, 0, 10);
+ options["Minimum Split Depth"] = OptionValue(4, 4, 7);
+ options["Maximum Number of Threads per Split Point"] = OptionValue(5, 4, 8);
+ options["Threads"] = OptionValue(1, 1, 8);
+ options["Hash"] = OptionValue(32, 4, 4096);
+ options["Clear Hash"] = OptionValue(false);
+ options["Ponder"] = OptionValue(true);
+ options["OwnBook"] = OptionValue(true);
+ options["MultiPV"] = OptionValue(1, 1, 500);
+ options["UCI_ShowCurrLine"] = OptionValue(false);
+ options["UCI_Chess960"] = OptionValue(false);
+ }
+
///
- /// Functions
+ /// Variables
///
- Option *option_with_name(const char *optionName);
+ Options options;
-}
+ // Local functions
+ template<typename T> T get_option_value(const std::string& optionName);
+}
////
//// Functions
/// "Threads" parameter to the number of available CPU cores.
void init_uci_options() {
- Option *o;
- o = option_with_name("Threads");
- assert(o != NULL);
+ load_defaults(options);
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
// According to Ken Dail's tests, Glaurung plays much better with 7 than
// with 8 threads. This is weird, but it is probably difficult to find out
// why before I have a 8-core computer to experiment with myself.
- sprintf(o->defaultValue, "%d", Min(cpu_count(), 7));
- sprintf(o->currentValue, "%d", Min(cpu_count(), 7));
+ assert(options.find("Threads") != options.end());
+
+ options["Threads"].defaultValue = Min(cpu_count(), 7);
+ options["Threads"].currentValue = Min(cpu_count(), 7);
// Increase the minimum split depth when the number of CPUs is big.
// It would probably be better to let this depend on the number of threads
// instead.
- o = option_with_name("Minimum Split Depth");
- assert(o != NULL);
- if(cpu_count() > 4) {
- sprintf(o->defaultValue, "%d", 6);
- sprintf(o->defaultValue, "%d", 6);
+ if(cpu_count() > 4)
+ {
+ assert(options.find("Minimum Split Depth") != options.end());
+
+ options["Minimum Split Depth"].defaultValue = 6;
+ options["Minimum Split Depth"].currentValue = 6;
}
}
/// in the format defined by the UCI protocol.
void print_uci_options() {
+
static const char optionTypeName[][16] = {
"spin", "combo", "check", "string", "button"
};
- for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++) {
- printf("option name %s type %s", o->name, optionTypeName[o->type]);
- if(o->type != BUTTON) {
- printf(" default %s", o->defaultValue);
- if(o->type == SPIN)
- printf(" min %d max %d", o->minValue, o->maxValue);
- else if(o->type == COMBO)
- for(int i = 0; strlen(o->comboValues[i]) > 0; i++)
- printf(" var %s", o->comboValues[i]);
- }
- printf("\n");
+
+ for (Options::iterator it = options.begin(); it != options.end(); ++it)
+ {
+ const OptionValue& o = it->second;
+
+ std::cout << "option name " << it->first
+ << " type " << optionTypeName[o.type];
+
+ if (o.type != BUTTON)
+ {
+ std::cout << " default " << o.defaultValue;
+
+ if (o.type == SPIN)
+ std::cout << " min " << o.minValue
+ << " max " << o.maxValue;
+
+ else if (o.type == COMBO)
+ for(ComboValues::size_type i = 0; i < o.comboValues.size(); ++i)
+ std::cout << " var " << o.comboValues[i];
+ }
+ std::cout << std::endl;
}
}
-
/// get_option_value_bool() returns the current value of a UCI parameter of
/// type "check".
-bool get_option_value_bool(const std::string &optionName) {
- Option *o = option_with_name(optionName.c_str());
- return o != NULL && strcmp(o->currentValue, "true") == 0;
+bool get_option_value_bool(const std::string& optionName) {
+
+ return get_option_value<bool>(optionName);
}
/// it could also be used with a "combo" parameter, where all the available
/// values are integers.
-int get_option_value_int(const std::string &optionName) {
- Option *o = option_with_name(optionName.c_str());
- return atoi(o->currentValue);
+int get_option_value_int(const std::string& optionName) {
+
+ return get_option_value<int>(optionName);
}
/// get_option_value_string() returns the current value of a UCI parameter as
/// a string. It is used with parameters of type "combo" and "string".
-const std::string get_option_value_string(const std::string &optionName) {
- Option *o = option_with_name(optionName.c_str());
- return o->currentValue;
+const std::string get_option_value_string(const std::string& optionName) {
+
+ return get_option_value<std::string>(optionName);
}
/// button_was_pressed() tests whether a UCI parameter of type "button" has
/// been selected since the last time the function was called.
-bool button_was_pressed(const std::string &buttonName) {
- if(get_option_value_bool(buttonName)) {
+bool button_was_pressed(const std::string& buttonName) {
+
+ if (get_option_value<bool>(buttonName))
+ {
set_option_value(buttonName, "false");
return true;
}
- else
- return false;
+
+ return false;
}
/// the function does not check that the new value is legal for the given
/// parameter: This is assumed to be the responsibility of the GUI.
-void set_option_value(const std::string &optionName,
- const std::string &newValue) {
- Option *o = option_with_name(optionName.c_str());
+void set_option_value(const std::string& optionName,
+ const std::string& newValue) {
- if(o != NULL)
- strcpy(o->currentValue, newValue.c_str());
+ if (options.find(optionName) != options.end())
+ options[optionName].currentValue = newValue;
else
- std::cout << "No such option: " << optionName << std::endl;
+ std::cout << "No such option: " << optionName << std::endl;
}
/// push_button() is used to tell the engine that a UCI parameter of type
/// "button" has been selected:
-void push_button(const std::string &buttonName) {
+void push_button(const std::string& buttonName) {
+
set_option_value(buttonName, "true");
}
namespace {
- // option_with_name() tries to find a UCI option with a given
- // name. It returns a pointer to the UCI option or the null pointer,
- // depending on whether an option with the given name exists.
-
- Option *option_with_name(const char *optionName) {
- for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++)
- if(strcmp(o->name, optionName) == 0)
- return o;
- return NULL;
- }
+ // methods and c'tors of OptionValue class.
+
+ template<typename T>
+ std::string OptionValue::stringify(const T& v)
+ {
+ std::ostringstream ss;
+ ss << v;
+
+ return ss.str();
+ }
+
+ OptionValue::OptionValue() {}
+
+ OptionValue::OptionValue(const char* def, OptionType t)
+ : defaultValue(def), currentValue(def), type(t), minValue(0), maxValue(0) {}
+
+ OptionValue::OptionValue(bool def)
+ : defaultValue(stringify(def)), currentValue(stringify(def)), type(CHECK), minValue(0), maxValue(0) {}
+
+ OptionValue::OptionValue(int def, int minv, int maxv)
+ : defaultValue(stringify(def)), currentValue(stringify(def)), type(SPIN), minValue(minv), maxValue(maxv) {}
+
+ // get_option_value is the implementation of the various
+ // get_option_value_<type>, because only the option value
+ // type changes a template is the proper solution.
+
+ template<typename T>
+ T get_option_value(const std::string& optionName) {
+
+ T ret;
+
+ if (options.find(optionName) != options.end())
+ {
+ std::istringstream ss(options[optionName].currentValue);
+ ss >> ret;
+ }
+ return ret;
+ }
}