o.push_back(Option("Pawn Structure (Endgame)", 100, 0, 200));
o.push_back(Option("Passed Pawns (Middle Game)", 100, 0, 200));
o.push_back(Option("Passed Pawns (Endgame)", 100, 0, 200));
+ o.push_back(Option("Space", 100, 0, 200));
o.push_back(Option("Aggressiveness", 100, 0, 200));
o.push_back(Option("Cowardice", 100, 0, 200));
o.push_back(Option("King Safety Curve", "Quadratic", COMBO));
o.push_back(Option("King Safety X Intercept", 0, 0, 20));
o.push_back(Option("King Safety Max Slope", 30, 10, 100));
o.push_back(Option("King Safety Max Value", 500, 100, 1000));
- o.push_back(Option("Queen Contact Check Bonus", 4, 0, 8));
- o.push_back(Option("Rook Contact Check Bonus", 2, 0, 4));
+ o.push_back(Option("Queen Contact Check Bonus", 3, 0, 8));
o.push_back(Option("Queen Check Bonus", 2, 0, 4));
o.push_back(Option("Rook Check Bonus", 1, 0, 4));
o.push_back(Option("Bishop Check Bonus", 1, 0, 4));
o.push_back(Option("Full Depth Moves (non-PV nodes)", 3, 1, 100));
o.push_back(Option("Threat Depth", 5, 0, 100));
o.push_back(Option("Selective Plies", 7, 0, 10));
+ o.push_back(Option("Null driven IID", false));
o.push_back(Option("Futility Pruning (Main Search)", true));
o.push_back(Option("Futility Pruning (Quiescence Search)", true));
- o.push_back(Option("Futility Margin 0", 50, 0, 1000));
- o.push_back(Option("Futility Margin 1", 100, 0, 1000));
- o.push_back(Option("Futility Margin 2", 300, 0, 1000));
+ o.push_back(Option("Futility Margin (Quiescence Search)", 50, 0, 1000));
+ o.push_back(Option("Futility Margin (Main Serach)", 100, 0, 1000));
o.push_back(Option("Maximum Razoring Depth", 3, 0, 4));
o.push_back(Option("Razoring Margin", 300, 150, 600));
o.push_back(Option("LSN filtering", true));
template<typename T>
T get_option_value(const std::string& optionName) {
- T ret;
+ T ret = T();
Options::iterator it = option_with_name(optionName);
if (it != options.end())
{
std::istringstream ss(it->currentValue);
ss >> ret;
- }
+ } else
+ assert(false);
+
return ret;
}