o["Write Debug Log"] << Option(false, on_logger);
o["Write Search Log"] << Option(false);
o["Search Log Filename"] << Option("SearchLog.txt");
- o["Book File"] << Option("book.bin");
- o["Best Book Move"] << Option(false);
o["Contempt Factor"] << Option(0, -50, 50);
- o["Mobility (Midgame)"] << Option(100, 0, 200, on_eval);
- o["Mobility (Endgame)"] << Option(100, 0, 200, on_eval);
- o["Pawn Structure (Midgame)"] << Option(100, 0, 200, on_eval);
- o["Pawn Structure (Endgame)"] << Option(100, 0, 200, on_eval);
- o["Passed Pawns (Midgame)"] << Option(100, 0, 200, on_eval);
- o["Passed Pawns (Endgame)"] << Option(100, 0, 200, on_eval);
- o["Space"] << Option(100, 0, 200, on_eval);
- o["Aggressiveness"] << Option(100, 0, 200, on_eval);
- o["Cowardice"] << Option(100, 0, 200, on_eval);
o["Min Split Depth"] << Option(0, 0, 12, on_threads);
o["Threads"] << Option(1, 1, MAX_THREADS, on_threads);
o["Hash"] << Option(32, 1, 16384, on_hash_size);
o["Clear Hash"] << Option(on_clear_hash);
o["Ponder"] << Option(true);
- o["OwnBook"] << Option(false);
o["MultiPV"] << Option(1, 1, 500);
o["Skill Level"] << Option(20, 0, 20);
o["Emergency Move Horizon"] << Option(40, 0, 50);