slotTextChanged(m_lastUnicodeNumber);
}
-bool UnicodeDialog::controlCharacter(QString text)
+bool UnicodeDialog::controlCharacter(const QString &text)
{
bool isControlCharacter = false;
QString t = text.toLower();
return text;
}
-QString UnicodeDialog::unicodeInfo(QString unicode)
+QString UnicodeDialog::unicodeInfo(const QString &unicode)
{
QString infoText(i18n("<small>(no character selected)</small>"));
if (unicode.length() == 0) return infoText;