#include "unicodedialog.h"
+#include <QWheelEvent>
+
/// CONSTANTS
const int MAX_LENGTH_HEX = 4;
unicodeNumber->setText(nextUnicode(text, Backward));
}
+void UnicodeDialog::wheelEvent(QWheelEvent * event)
+{
+ if (frame->underMouse()) {
+ if (event->delta() > 0) slotNextUnicode();
+ else slotPrevUnicode();
+ }
+}
+
#include "unicodedialog.moc"