#ifndef UNICODEDIALOG_H
#define UNICODEDIALOG_H
-#include "ui_unicodedialog_ui.h"
+#include "ui_unicodewidget_ui.h"
+#include <KDialog>
-class UnicodeDialog : public QDialog, public Ui::UnicodeDialog_UI
+class UnicodeWidget;
+class UnicodeDialog : public KDialog
{
- Q_OBJECT
-
+ Q_OBJECT
public:
- /** \brief The input method for the dialog. Atm only InputHex supported. */
- enum InputMethod { InputHex, InputDec };
-
- UnicodeDialog(InputMethod inputMeth);
- ~UnicodeDialog();
-
- /** \brief Returns infos about an unicode number. Extendable/improvable ;) */
- QString unicodeInfo(QString unicode_number);
+ /** \brief The input method for the dialog. Atm only InputHex supported. */
+ enum InputMethod { InputHex, InputDec };
+ explicit UnicodeDialog(InputMethod inputMeth, QWidget *parent = 0);
+ ~UnicodeDialog();
+
+private Q_SLOTS:
+ void slotAccept();
+
+Q_SIGNALS:
+ /** \brief Contains the selected unicode character; emitted when Enter is pressed. */
+ void charSelected(const QString&);
+
+private:
+ UnicodeWidget *mUnicodeWidget;
+};
+
+class UnicodeWidget : public QWidget, public Ui::UnicodeWidget_UI
+{
+ Q_OBJECT
+public:
+
+ explicit UnicodeWidget(UnicodeDialog::InputMethod inputMeth, QWidget *parent = 0);
+ ~UnicodeWidget();
+
+ /** \brief Returns infos about a unicode number. Extendable/improvable ;) */
+ QString unicodeInfo(const QString &unicode);
+
+ void showLastUnicode();
+
+protected:
+ void wheelEvent(QWheelEvent * event);
private:
- Ui::UnicodeDialog_UI m_view;
-
- /** Selected input method */
- InputMethod inputMethod;
- /** \brief Validates text and removes all invalid characters (non-hex e.g.) */
- QString validateText(QString text);
-
- int lastCursorPos;
- QString lastUnicodeNumber;
+ Ui::UnicodeWidget_UI m_view;
+
+ enum Direction { Forward, Backward };
+
+ /** Selected input method */
+ UnicodeDialog::InputMethod inputMethod;
+
+ /** \brief Validates text and removes all invalid characters (non-hex e.g.) */
+ QString validateText(const QString &text);
+ /** \brief Removes all leading zeros */
+ QString trimmedUnicodeNumber(QString text);
+ /** \brief Checks whether the given string is a control character */
+ bool controlCharacter(const QString& text);
+ /** \brief Checks whether the given uint is a control character */
+ bool controlCharacter(uint value);
+
+ /** \brief Returns the next available unicode. */
+ QString nextUnicode(const QString &text, Direction direction);
+
+ /** \brief Paints previous and next characters around current char */
+ void updateOverviewChars(uint unicode);
+ void clearOverviewChars();
+
+ int m_lastCursorPos;
+ QString m_lastUnicodeNumber;
+
+ /** \brief Reads the last used unicode number from the config file. */
+ void readChoices();
+ /** \brief Writes the last used unicode number into the config file. */
+ void writeChoices();
signals:
- /** \brief Contains the selected unicode character; emitted when Enter is pressed. */
- void charSelected(const QString&);
+ /** \brief Contains the selected unicode character; emitted when Enter is pressed. */
+ void charSelected(const QString&);
-private slots:
- void slotTextChanged(QString text);
- void slotReturnPressed();
+public slots:
+ void slotReturnPressed();
+private slots:
+ void slotTextChanged(const QString &text);
+ void slotNextUnicode();
+ void slotPrevUnicode();
};
+
+
#endif