#ifndef UNICODEDIALOG_H
#define UNICODEDIALOG_H
-#include "ui_unicodedialog_ui.h"
+#include "ui_unicodewidget_ui.h"
+#include <KDialog>
-class UnicodeDialog : public QDialog, public Ui::UnicodeDialog_UI
+class UnicodeWidget;
+class UnicodeDialog : public KDialog
{
Q_OBJECT
-
public:
/** \brief The input method for the dialog. Atm only InputHex supported. */
enum InputMethod { InputHex, InputDec };
-
- UnicodeDialog(InputMethod inputMeth);
+ explicit UnicodeDialog(InputMethod inputMeth, QWidget *parent = 0);
~UnicodeDialog();
+private Q_SLOTS:
+ void slotAccept();
+
+Q_SIGNALS:
+ /** \brief Contains the selected unicode character; emitted when Enter is pressed. */
+ void charSelected(const QString&);
+
+private:
+ UnicodeWidget *mUnicodeWidget;
+};
+
+class UnicodeWidget : public QWidget, public Ui::UnicodeWidget_UI
+{
+ Q_OBJECT
+public:
+
+ explicit UnicodeWidget(UnicodeDialog::InputMethod inputMeth, QWidget *parent = 0);
+ ~UnicodeWidget();
+
/** \brief Returns infos about a unicode number. Extendable/improvable ;) */
- QString unicodeInfo(QString unicode_number);
+ QString unicodeInfo(const QString &unicode);
void showLastUnicode();
+protected:
+ void wheelEvent(QWheelEvent * event);
+
private:
- Ui::UnicodeDialog_UI m_view;
+ Ui::UnicodeWidget_UI m_view;
enum Direction { Forward, Backward };
/** Selected input method */
- InputMethod inputMethod;
+ UnicodeDialog::InputMethod inputMethod;
/** \brief Validates text and removes all invalid characters (non-hex e.g.) */
- QString validateText(QString text);
+ QString validateText(const QString &text);
/** \brief Removes all leading zeros */
QString trimmedUnicodeNumber(QString text);
/** \brief Checks whether the given string is a control character */
- bool controlCharacter(QString text);
+ bool controlCharacter(const QString& text);
/** \brief Checks whether the given uint is a control character */
bool controlCharacter(uint value);
/** \brief Returns the next available unicode. */
- QString nextUnicode(QString text, Direction direction);
+ QString nextUnicode(const QString &text, Direction direction);
/** \brief Paints previous and next characters around current char */
void updateOverviewChars(uint unicode);
void clearOverviewChars();
- int lastCursorPos;
- QString lastUnicodeNumber;
+ int m_lastCursorPos;
+ QString m_lastUnicodeNumber;
+
+ /** \brief Reads the last used unicode number from the config file. */
+ void readChoices();
+ /** \brief Writes the last used unicode number into the config file. */
+ void writeChoices();
signals:
/** \brief Contains the selected unicode character; emitted when Enter is pressed. */
void charSelected(const QString&);
-private slots:
- void slotTextChanged(QString text);
+public slots:
void slotReturnPressed();
+
+private slots:
+ void slotTextChanged(const QString &text);
void slotNextUnicode();
void slotPrevUnicode();
-
};
+
+
#endif