VALUE_TYPE_UPPER = 1, // Upper bound
VALUE_TYPE_LOWER = 2, // Lower bound
VALUE_TYPE_EXACT = 3, // Exact score
- VALUE_TYPE_EVAL = 4 // Evaluation cache
+ VALUE_TYPE_EVAL = 4, // Evaluation cache
+ VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
+ VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
};
///
/// Values modified by Joona Kiiski
-const Value PawnValueMidgame = Value(0x0CC);
-const Value PawnValueEndgame = Value(0x101);
-const Value KnightValueMidgame = Value(0x332);
+const Value PawnValueMidgame = Value(0x0C6);
+const Value PawnValueEndgame = Value(0x102);
+const Value KnightValueMidgame = Value(0x331);
const Value KnightValueEndgame = Value(0x34E);
-const Value BishopValueMidgame = Value(0x345);
-const Value BishopValueEndgame = Value(0x356);
-const Value RookValueMidgame = Value(0x4F8);
-const Value RookValueEndgame = Value(0x500);
-const Value QueenValueMidgame = Value(0x9D5);
-const Value QueenValueEndgame = Value(0x9FB);
+const Value BishopValueMidgame = Value(0x344);
+const Value BishopValueEndgame = Value(0x359);
+const Value RookValueMidgame = Value(0x4F6);
+const Value RookValueEndgame = Value(0x4FE);
+const Value QueenValueMidgame = Value(0x9D9);
+const Value QueenValueEndgame = Value(0x9FE);
const Value PieceValueMidgame[17] = {
Value(0),
Value(0), Value(0), Value(0)
};
-/// Bonus for having the side to move
+/// Bonus for having the side to move (modified by Joona Kiiski)
const Value TempoValueMidgame = Value(48);
-const Value TempoValueEndgame = Value(21);
+const Value TempoValueEndgame = Value(22);
////