VALUE_TYPE_UPPER = 1, // Upper bound
VALUE_TYPE_LOWER = 2, // Lower bound
VALUE_TYPE_EXACT = 3, // Exact score
- VALUE_TYPE_EVAL = 4 // Evaluation cache
+ VALUE_TYPE_EVAL = 4, // Evaluation cache
+ VALUE_TYPE_EV_UP = 5, // Evaluation cache for upper bound
+ VALUE_TYPE_EV_LO = 6 // Evaluation cache for lower bound
};
/// Bonus for having the side to move (modified by Joona Kiiski)
const Value TempoValueMidgame = Value(48);
-const Value TempoValueEndgame = Value(21);
+const Value TempoValueEndgame = Value(22);
////