return hud;
}
-QImage Vectorscope::renderScope(uint accelerationFactor)
+QImage Vectorscope::renderScope(uint accelerationFactor, QImage qimage)
{
QTime start = QTime::currentTime();
QImage scope;
} else {
scope = m_vectorscopeGenerator->calculateVectorscope(m_scopeRect.size(),
- m_activeRender->extractFrame(m_activeRender->seekFramePosition()),
+ qimage,
m_gain, (VectorscopeGenerator::PaintMode) ui->paintMode->itemData(ui->paintMode->currentIndex()).toInt(),
m_aAxisEnabled->isChecked(), accelerationFactor);