* vout_subpictures.c : subpicture management functions
*****************************************************************************
* Copyright (C) 2000 VideoLAN
- * $Id: vout_subpictures.c,v 1.5 2002/01/04 14:01:35 sam Exp $
+ * $Id: vout_subpictures.c,v 1.23 2003/12/09 19:15:03 yoann Exp $
*
* Authors: Vincent Seguin <seguin@via.ecp.fr>
* Samuel Hocevar <sam@zoy.org>
/*****************************************************************************
* Preamble
*****************************************************************************/
-#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <stdio.h> /* sprintf() */
#include <string.h> /* strerror() */
-#include <videolan/vlc.h>
+#include <vlc/vlc.h>
-#include "video.h"
+#include "vlc_video.h"
#include "video_output.h"
-/*****************************************************************************
- * Local prototypes
- *****************************************************************************/
-static void vout_RenderRGBSPU( const vout_thread_t *p_vout, picture_t *p_pic,
- const subpicture_t *p_spu );
-static void vout_RenderYUVSPU( const vout_thread_t *p_vout, picture_t *p_pic,
- const subpicture_t *p_spu );
-
-/* FIXME: fake palette - the real one has to be sought in the .IFO */
-static int p_palette[4] = { 0x0000, 0x0000, 0xffff, 0x8888 };
-
-/*****************************************************************************
- * vout_DisplaySubPicture: display a subpicture unit
- *****************************************************************************
- * Remove the reservation flag of a subpicture, which will cause it to be ready
- * for display. The picture does not need to be locked, since it is ignored by
- * the output thread if is reserved.
- *****************************************************************************/
+/**
+ * Display a subpicture unit
+ *
+ * Remove the reservation flag of a subpicture, which will cause it to be
+ * ready for display.
+ * \param p_vout the video output this subpicture should be displayed on
+ * \param p_subpic the subpicture to display
+ */
void vout_DisplaySubPicture( vout_thread_t *p_vout, subpicture_t *p_subpic )
{
-#ifdef TRACE_VOUT
- char psz_start[ MSTRTIME_MAX_SIZE ]; /* buffer for date string */
- char psz_stop[ MSTRTIME_MAX_SIZE ]; /* buffer for date string */
-#endif
+ int i_margin;
-#ifdef DEBUG
/* Check if status is valid */
if( p_subpic->i_status != RESERVED_SUBPICTURE )
{
- intf_ErrMsg("error: subpicture %p has invalid status #%d", p_subpic,
- p_subpic->i_status );
+ msg_Err( p_vout, "subpicture %p has invalid status #%d",
+ p_subpic, p_subpic->i_status );
+ }
+
+ /* If the user requested an SPU margin, we force the position after
+ * having checked that it was a valid value. */
+ i_margin = config_GetInt( p_vout, "spumargin" );
+
+ if( i_margin >= 0 )
+ {
+ if( p_subpic->i_height + (unsigned int)i_margin
+ <= p_vout->output.i_height )
+ {
+ p_subpic->i_y = p_vout->output.i_height
+ - i_margin - p_subpic->i_height;
+ }
}
-#endif
/* Remove reservation flag */
p_subpic->i_status = READY_SUBPICTURE;
-
-#ifdef TRACE_VOUT
- /* Send subpicture information */
- intf_DbgMsg("subpicture %p: type=%d, begin date=%s, end date=%s",
- p_subpic, p_subpic->i_type,
- mstrtime( psz_start, p_subpic->i_start ),
- mstrtime( psz_stop, p_subpic->i_stop ) );
-#endif
}
-/*****************************************************************************
- * vout_CreateSubPicture: allocate a subpicture in the video output heap.
- *****************************************************************************
+/**
+ * Allocate a subpicture in the video output heap.
+ *
* This function create a reserved subpicture in the video output heap.
* A null pointer is returned if the function fails. This method provides an
* already allocated zone of memory in the spu data fields. It needs locking
* since several pictures can be created by several producers threads.
- *****************************************************************************/
-subpicture_t *vout_CreateSubPicture( vout_thread_t *p_vout, int i_type,
- int i_size )
+ * \param p_vout the vout in which to create the subpicture
+ * \param i_type the type of the subpicture
+ * \return NULL on error, a reserved subpicture otherwise
+ */
+subpicture_t *vout_CreateSubPicture( vout_thread_t *p_vout, int i_type )
{
int i_subpic; /* subpicture index */
- subpicture_t * p_free_subpic = NULL; /* first free subpicture */
- subpicture_t * p_destroyed_subpic = NULL; /* first destroyed subpic */
+ subpicture_t * p_subpic = NULL; /* first free subpicture */
/* Get lock */
vlc_mutex_lock( &p_vout->subpicture_lock );
*/
for( i_subpic = 0; i_subpic < VOUT_MAX_SUBPICTURES; i_subpic++ )
{
- if( p_vout->p_subpicture[i_subpic].i_status == DESTROYED_SUBPICTURE )
- {
- /* Subpicture is marked for destruction, but is still allocated */
- if( (p_vout->p_subpicture[i_subpic].i_type == i_type) &&
- (p_vout->p_subpicture[i_subpic].i_size >= i_size) )
- {
- /* Memory size do match or is smaller : memory will not be
- * reallocated, and function can end immediately - this is
- * the best possible case, since no memory allocation needs
- * to be done */
- p_vout->p_subpicture[i_subpic].i_status = RESERVED_SUBPICTURE;
-#ifdef TRACE_VOUT
- intf_DbgMsg("subpicture %p (in destroyed subpicture slot)",
- &p_vout->p_subpicture[i_subpic] );
-#endif
- vlc_mutex_unlock( &p_vout->subpicture_lock );
- return( &p_vout->p_subpicture[i_subpic] );
- }
- else if( p_destroyed_subpic == NULL )
- {
- /* Memory size do not match, but subpicture index will be kept
- * in case we find no other place */
- p_destroyed_subpic = &p_vout->p_subpicture[i_subpic];
- }
- }
- else if( (p_free_subpic == NULL) &&
- (p_vout->p_subpicture[i_subpic].i_status == FREE_SUBPICTURE ))
+ if( p_vout->p_subpicture[i_subpic].i_status == FREE_SUBPICTURE )
{
/* Subpicture is empty and ready for allocation */
- p_free_subpic = &p_vout->p_subpicture[i_subpic];
+ p_subpic = &p_vout->p_subpicture[i_subpic];
+ p_vout->p_subpicture[i_subpic].i_status = RESERVED_SUBPICTURE;
+ break;
}
}
- /* If no free subpictures are available, use a destroyed subpicture */
- if( (p_free_subpic == NULL) && (p_destroyed_subpic != NULL ) )
+ /* If no free subpicture could be found */
+ if( p_subpic == NULL )
{
- /* No free subpicture or matching destroyed subpictures have been
- * found, but a destroyed subpicture is still avalaible */
- free( p_destroyed_subpic->p_data );
- p_free_subpic = p_destroyed_subpic;
+ msg_Err( p_vout, "subpicture heap is full" );
+ vlc_mutex_unlock( &p_vout->subpicture_lock );
+ return NULL;
}
- /*
- * Prepare subpicture
- */
- if( p_free_subpic != NULL )
- {
- /* Allocate memory */
- switch( i_type )
- {
- case TEXT_SUBPICTURE: /* text subpicture */
- p_free_subpic->p_data = memalign( 16, i_size + 1 );
- break;
- case DVD_SUBPICTURE: /* DVD subpicture unit */
- p_free_subpic->p_data = memalign( 16, i_size );
- break;
-#ifdef DEBUG
- default:
- intf_ErrMsg("error: unknown subpicture type %d", i_type );
- p_free_subpic->p_data = NULL;
- break;
-#endif
- }
+ /* Copy subpicture information, set some default values */
+ p_subpic->i_type = i_type;
+ p_subpic->i_status = RESERVED_SUBPICTURE;
- if( p_free_subpic->p_data != NULL )
- {
- /* Copy subpicture information, set some default values */
- p_free_subpic->i_type = i_type;
- p_free_subpic->i_status = RESERVED_SUBPICTURE;
- p_free_subpic->i_size = i_size;
- p_free_subpic->i_x = 0;
- p_free_subpic->i_y = 0;
- p_free_subpic->i_width = 0;
- p_free_subpic->i_height = 0;
- p_free_subpic->i_horizontal_align = CENTER_RALIGN;
- p_free_subpic->i_vertical_align = CENTER_RALIGN;
- }
- else
- {
- /* Memory allocation failed : set subpicture as empty */
- p_free_subpic->i_type = EMPTY_SUBPICTURE;
- p_free_subpic->i_status = FREE_SUBPICTURE;
- p_free_subpic = NULL;
- intf_ErrMsg( "vout error: spu allocation returned %s",
- strerror( ENOMEM ) );
- }
+ p_subpic->i_start = 0;
+ p_subpic->i_stop = 0;
+ p_subpic->b_ephemer = VLC_FALSE;
-#ifdef TRACE_VOUT
- intf_DbgMsg("subpicture %p (in free subpicture slot)", p_free_subpic );
-#endif
- vlc_mutex_unlock( &p_vout->subpicture_lock );
- return( p_free_subpic );
- }
+ p_subpic->i_x = 0;
+ p_subpic->i_y = 0;
+ p_subpic->i_width = 0;
+ p_subpic->i_height = 0;
- /* No free or destroyed subpicture could be found */
- intf_DbgMsg( "warning: subpicture heap is full" );
vlc_mutex_unlock( &p_vout->subpicture_lock );
- return( NULL );
+
+ return p_subpic;
}
-/*****************************************************************************
- * vout_DestroySubPicture: remove a subpicture from the heap
- *****************************************************************************
+/**
+ * Remove a subpicture from the heap
+ *
* This function frees a previously reserved subpicture.
* It is meant to be used when the construction of a picture aborted.
* This function does not need locking since reserved subpictures are ignored
* by the output thread.
- *****************************************************************************/
+ */
void vout_DestroySubPicture( vout_thread_t *p_vout, subpicture_t *p_subpic )
{
-#ifdef DEBUG
- /* Check if status is valid */
- if( ( p_subpic->i_status != RESERVED_SUBPICTURE )
- && ( p_subpic->i_status != READY_SUBPICTURE ) )
- {
- intf_ErrMsg("error: subpicture %p has invalid status %d",
- p_subpic, p_subpic->i_status );
- }
-#endif
-
- p_subpic->i_status = DESTROYED_SUBPICTURE;
-
-#ifdef TRACE_VOUT
- intf_DbgMsg("subpicture %p", p_subpic);
-#endif
+ /* Get lock */
+ vlc_mutex_lock( &p_vout->subpicture_lock );
+
+ /* There can be race conditions so we need to check the status */
+ if( p_subpic->i_status == FREE_SUBPICTURE )
+ {
+ vlc_mutex_unlock( &p_vout->subpicture_lock );
+ return;
+ }
+
+ /* Check if status is valid */
+ if( ( p_subpic->i_status != RESERVED_SUBPICTURE )
+ && ( p_subpic->i_status != READY_SUBPICTURE ) )
+ {
+ msg_Err( p_vout, "subpicture %p has invalid status %d",
+ p_subpic, p_subpic->i_status );
+ }
+
+ if( p_subpic->pf_destroy )
+ {
+ p_subpic->pf_destroy( p_subpic );
+ }
+
+ if( p_subpic == p_vout->p_last_osd_message )
+ {
+ p_vout->p_last_osd_message = NULL;
+ }
+
+ p_subpic->i_status = FREE_SUBPICTURE;
+
+ vlc_mutex_unlock( &p_vout->subpicture_lock );
}
/*****************************************************************************
* vout_RenderSubPictures: render a subpicture list
*****************************************************************************
- * This function renders a sub picture unit.
+ * This function renders all sub picture units in the list.
*****************************************************************************/
void vout_RenderSubPictures( vout_thread_t *p_vout, picture_t *p_pic,
subpicture_t *p_subpic )
{
-#if 0
- p_vout_font_t p_font; /* text font */
- int i_width, i_height; /* subpicture dimensions */
-#endif
+ /* Get lock */
+ vlc_mutex_lock( &p_vout->subpicture_lock );
- while( p_subpic != NULL )
+ /* Check i_status again to make sure spudec hasn't destroyed the subpic */
+ while( p_subpic != NULL && p_subpic->i_status != FREE_SUBPICTURE )
{
- switch( p_subpic->i_type )
- {
- case DVD_SUBPICTURE: /* DVD subpicture unit */
- vout_RenderRGBSPU( p_vout, p_pic, p_subpic );
- vout_RenderYUVSPU( p_vout, p_pic, p_subpic );
- break;
-
-#if 0
- case TEXT_SUBPICTURE: /* single line text */
- /* Select default font if not specified */
- p_font = p_subpic->type.text.p_font;
- if( p_font == NULL )
- {
- p_font = p_vout->p_default_font;
- }
-
- /* Compute text size (width and height fields are ignored)
- * and print it */
- vout_TextSize( p_font, p_subpic->type.text.i_style,
- p_subpic->p_data, &i_width, &i_height );
- if( !Align( p_vout, &p_subpic->i_x, &p_subpic->i_y,
- i_width, i_height, p_subpic->i_horizontal_align,
- p_subpic->i_vertical_align ) )
- {
- vout_Print( p_font,
- p_vout->p_buffer[ p_vout->i_buffer_index ].p_data +
- p_subpic->i_x * p_vout->i_bytes_per_pixel +
- p_subpic->i_y * p_vout->i_bytes_per_line,
- p_vout->i_bytes_per_pixel, p_vout->i_bytes_per_line, p_subpic->type.text.i_char_color,
- p_subpic->type.text.i_border_color,
- p_subpic->type.text.i_bg_color,
- p_subpic->type.text.i_style, p_subpic->p_data, 100 );
- SetBufferArea( p_vout, p_subpic->i_x, p_subpic->i_y,
- i_width, i_height );
- }
- break;
-#endif
-
- default:
-#ifdef DEBUG
- intf_ErrMsg( "error: unknown subpicture %p type %d",
- p_subpic, p_subpic->i_type );
-#endif
- break;
- }
-
+ p_subpic->pf_render( p_vout, p_pic, p_subpic );
p_subpic = p_subpic->p_next;
}
+
+ vlc_mutex_unlock( &p_vout->subpicture_lock );
}
/*****************************************************************************
if( p_vout->p_subpicture[i_index].i_status == READY_SUBPICTURE )
{
/* If it is a DVD subpicture, check its date */
- if( p_vout->p_subpicture[i_index].i_type == DVD_SUBPICTURE )
+ if( p_vout->p_subpicture[i_index].i_type == MEMORY_SUBPICTURE )
{
- if( display_date > p_vout->p_subpicture[i_index].i_stop )
+ if( !p_vout->p_subpicture[i_index].b_ephemer
+ && display_date > p_vout->p_subpicture[i_index].i_stop )
{
/* Too late, destroy the subpic */
vout_DestroySubPicture( p_vout,
continue;
}
- if( display_date < p_vout->p_subpicture[i_index].i_start )
+ if( display_date
+ && display_date < p_vout->p_subpicture[i_index].i_start )
{
/* Too early, come back next monday */
continue;
return p_subpic;
}
-/*****************************************************************************
- * vout_RenderRGBSPU: draw an SPU on a picture
- *****************************************************************************
- * This is a fast implementation of the subpicture drawing code. The data
- * has been preprocessed once in spu_decoder.c, so we don't need to parse the
- * RLE buffer again and again. Most sanity checks are done in spu_decoder.c
- * so that this routine can be as fast as possible.
- *****************************************************************************/
-static void vout_RenderRGBSPU( const vout_thread_t *p_vout, picture_t *p_pic,
- const subpicture_t *p_spu )
-{
-#if 0
- int i_len, i_color;
- u16 *p_source = (u16 *)p_spu->p_data;
-
- int i_xscale = ( p_buffer->i_pic_width << 6 ) / p_pic->i_width;
- int i_yscale = ( p_buffer->i_pic_height << 6 ) / p_pic->i_height;
-
- int i_width = p_spu->i_width * i_xscale;
- int i_height = p_spu->i_height * i_yscale;
-
- int i_x, i_y, i_ytmp, i_yreal, i_ynext;
-
- u8 *p_dest = p_buffer->p_data + ( i_width >> 6 ) * i_bytes_per_pixel
- /* Add the picture coordinates and the SPU coordinates */
- + ( p_buffer->i_pic_x + ((p_spu->i_x * i_xscale) >> 6))
- * i_bytes_per_pixel
- + ( p_buffer->i_pic_y + ((p_spu->i_y * i_yscale) >> 6))
- * i_bytes_per_line;
-
- /* Draw until we reach the bottom of the subtitle */
- i_y = 0;
-
- while( i_y < i_height )
- {
- i_ytmp = i_y >> 6;
- i_y += i_yscale;
-
- /* Check whether we need to draw one line or more than one */
- if( i_ytmp + 1 >= ( i_y >> 6 ) )
- {
- /* Just one line : we precalculate i_y >> 6 */
- i_yreal = i_bytes_per_line * i_ytmp;
-
- /* Draw until we reach the end of the line */
- i_x = i_width;
-
- while( i_x )
- {
- /* Get the RLE part */
- i_color = *p_source & 0x3;
-
- /* Draw the line */
- if( i_color )
- {
- i_len = i_xscale * ( *p_source++ >> 2 );
-
- memset( p_dest - i_bytes_per_pixel * ( i_x >> 6 )
- + i_yreal,
- p_palette[ i_color ],
- i_bytes_per_pixel * ( ( i_len >> 6 ) + 1 ) );
-
- i_x -= i_len;
- continue;
- }
-
- i_x -= i_xscale * ( *p_source++ >> 2 );
- }
- }
- else
- {
- i_yreal = i_bytes_per_line * i_ytmp;
- i_ynext = i_bytes_per_line * i_y >> 6;
-
- /* Draw until we reach the end of the line */
- i_x = i_width;
-
- while( i_x )
- {
- /* Get the RLE part */
- i_color = *p_source & 0x3;
-
- /* Draw as many lines as needed */
- if( i_color )
- {
- i_len = i_xscale * ( *p_source++ >> 2 );
-
- for( i_ytmp = i_yreal ;
- i_ytmp < i_ynext ;
- i_ytmp += i_bytes_per_line )
- {
- memset( p_dest - i_bytes_per_pixel * ( i_x >> 6 )
- + i_ytmp,
- p_palette[ i_color ],
- i_bytes_per_pixel * ( ( i_len >> 6 ) + 1 ) );
- }
-
- i_x -= i_len;
- continue;
- }
-
- i_x -= i_xscale * ( *p_source++ >> 2 );
- }
- }
- }
-#endif
-}
-
-/*****************************************************************************
- * vout_RenderYUVSPU: draw an SPU on an YUV overlay
- *****************************************************************************
- * This is a fast implementation of the subpicture drawing code. The data
- * has been preprocessed once in spu_decoder.c, so we don't need to parse the
- * RLE buffer again and again. Most sanity checks are done in spu_decoder.c
- * so that this routine can be as fast as possible.
- *****************************************************************************/
-static void vout_RenderYUVSPU( const vout_thread_t *p_vout, picture_t *p_pic,
- const subpicture_t *p_spu )
-{
- int i_len, i_color;
- u16 *p_source = (u16 *)p_spu->p_data;
-
- int i_x, i_y;
-
- u8 *p_dest = p_pic->p->p_pixels + p_spu->i_x + p_spu->i_width
- + p_vout->output.i_width * ( p_spu->i_y + p_spu->i_height );
-
- /* Draw until we reach the bottom of the subtitle */
- i_y = p_spu->i_height * p_vout->output.i_width;
-
- while( i_y )
- {
- /* Draw until we reach the end of the line */
- i_x = p_spu->i_width;
-
- while( i_x )
- {
- /* Draw the line if needed */
- i_color = *p_source & 0x3;
-
- if( i_color )
- {
- i_len = *p_source++ >> 2;
- memset( p_dest - i_x - i_y, p_palette[ i_color ], i_len );
- i_x -= i_len;
- continue;
- }
-
- i_x -= *p_source++ >> 2;
- }
-
- i_y -= p_vout->output.i_width;
- }
-}
-