return QSize(400, 300);
}
+void VideoGLWidget::setImageAspectRatio(double ratio)
+{
+ m_display_ratio = ratio;
+ resizeGL(width(), height());
+}
+
void VideoGLWidget::initializeGL()
{
qglClearColor(m_backgroundColor);
{
resizeGL(event->size().width(),event->size().height());
}
+
void VideoGLWidget::resizeGL(int width, int height)
{
double this_aspect = (double) width / height;