return QImage();
}
-QImage Waveform::renderScope(uint accelFactor)
+QImage Waveform::renderScope(uint accelFactor, QImage qimage)
{
QTime start = QTime::currentTime();
start.start();
QImage wave = m_waveformGenerator->calculateWaveform(scopeRect().size(),
- m_activeRender->extractFrame(m_activeRender->seekFramePosition()), true, accelFactor);
+ qimage, true, accelFactor);
emit signalScopeRenderingFinished(start.elapsed(), 1);
return wave;