#include <QGridLayout>
#include <QVideoWidget>
#include <QShortcut>
+#include <algorithm>
#include <string>
#include <map>
#include <vector>
#include <sqlite3.h>
#include "mainwindow.h"
#include "ui_mainwindow.h"
+#include "events.h"
using namespace std;
-std::string format_timestamp(uint64_t pos)
+string format_timestamp(uint64_t pos)
{
int ms = pos % 1000;
pos /= 1000;
return buf;
}
-class EventsModel : public QAbstractTableModel
-{
-public:
- EventsModel(sqlite3 *db) : db(db) {}
-
- int rowCount(const QModelIndex &parent) const override
- {
- refresh_if_needed();
- return events.size();
- }
- int columnCount(const QModelIndex &column) const override
- {
- return 3;
- }
- QVariant headerData(int section, Qt::Orientation orientation, int role) const override
- {
- if (role != Qt::DisplayRole) {
- return QVariant();
- }
- if (orientation == Qt::Horizontal) {
- if (section == 0) {
- return "Time";
- } else if (section == 1) {
- return "Player";
- } else {
- return "Type";
- }
- } else {
- return "";
- }
- }
-
- QVariant data(const QModelIndex &index, int role) const override
- {
- if (role != Qt::DisplayRole) {
- return QVariant();
- }
- refresh_if_needed();
- if (index.column() == 0) {
- return QString::fromUtf8(format_timestamp(events[index.row()].t));
- } else if (index.column() == 1) {
- optional<int> player_id = events[index.row()].player_id;
- if (player_id) {
- const Player &p = players[*player_id];
- return QString::fromUtf8(p.name + " (" + p.number + ")");
- } else {
- return QVariant();
- }
- } else if (index.column() == 2) {
- return QString::fromUtf8(events[index.row()].type);
- }
- return QVariant();
- }
-
-private:
- struct Player {
- int player_id;
- string number;
- string name;
- };
- mutable map<int, Player> players;
-
- struct Event {
- uint64_t t;
- optional<int> player_id;
- string type;
- };
- mutable vector<Event> events;
- mutable bool stale = true;
-
- sqlite3 *db;
-
- void refresh_if_needed() const;
-};
-
-void EventsModel::refresh_if_needed() const
-{
- if (!stale) {
- return;
- }
-
- players.clear();
- events.clear();
- stale = false;
-
- // Read the players.
- sqlite3_stmt *stmt;
- int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player", -1, &stmt, 0);
- if (ret != SQLITE_OK) {
- fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
- abort();
- }
- for ( ;; ) {
- ret = sqlite3_step(stmt);
- if (ret == SQLITE_ROW) {
- Player p;
- p.player_id = sqlite3_column_int(stmt, 0);
- p.number = (const char *)sqlite3_column_text(stmt, 1);
- p.name = (const char *) sqlite3_column_text(stmt, 2);
- players[p.player_id] = move(p);
- } else if (ret == SQLITE_DONE) {
- break;
- } else {
- fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
- abort();
- }
- }
- ret = sqlite3_finalize(stmt);
- if (ret != SQLITE_OK) {
- fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
- abort();
- }
-
- // Read the events.
- ret = sqlite3_prepare_v2(db, "SELECT t, player, type FROM event", -1, &stmt, 0);
- if (ret != SQLITE_OK) {
- fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
- abort();
- }
- for ( ;; ) {
- ret = sqlite3_step(stmt);
- if (ret == SQLITE_ROW) {
- Event e;
- e.t = sqlite3_column_int(stmt, 0);
- e.player_id = sqlite3_column_int(stmt, 1);
- e.type = (const char *)sqlite3_column_text(stmt, 2);
- events.push_back(move(e));
- } else if (ret == SQLITE_DONE) {
- break;
- } else {
- fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
- abort();
- }
- }
- ret = sqlite3_finalize(stmt);
- if (ret != SQLITE_OK) {
- fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
- abort();
- }
-
- // TODO what if data changes externally?
- //emit dataChanged(QModelIndex(
-}
-
MainWindow::MainWindow()
{
player = new QMediaPlayer;
// Needs to be set anew when we modify setText(), evidently.
ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
});
+
+ connect(ui->player_1, &QPushButton::clicked, [this]() {
+ ui->event_view->selectRow(model->insert_event(player->position(), 1));
+ });
+ connect(ui->player_2, &QPushButton::clicked, [this]() {
+ ui->event_view->selectRow(model->insert_event(player->position(), 2));
+ });
+ connect(ui->player_3, &QPushButton::clicked, [this]() {
+ ui->event_view->selectRow(model->insert_event(player->position(), 3));
+ });
+ connect(ui->player_4, &QPushButton::clicked, [this]() {
+ ui->event_view->selectRow(model->insert_event(player->position(), 4));
+ });
+ connect(ui->player_5, &QPushButton::clicked, [this]() {
+ ui->event_view->selectRow(model->insert_event(player->position(), 5));
+ });
+ connect(ui->player_6, &QPushButton::clicked, [this]() {
+ ui->event_view->selectRow(model->insert_event(player->position(), 6));
+ });
+ connect(ui->player_7, &QPushButton::clicked, [this]() {
+ ui->event_view->selectRow(model->insert_event(player->position(), 7));
+ });
+
+ // TODO: disable if nothing is selected
+ connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
+ connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
+ connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
+ connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
+ connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
+ connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
+ connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
+ connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); });
}
-void MainWindow::setModel(QAbstractItemModel *model)
+void MainWindow::setModel(EventsModel *model)
{
ui->event_view->setModel(model);
+ this->model = model;
}
void MainWindow::seek(int64_t delta_ms)
{
int64_t current_pos = buffered_seek ? *buffered_seek : player->position();
- uint64_t pos = std::max<int64_t>(current_pos + delta_ms, 0);
+ uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
buffered_seek = pos;
if (!playing) {
player->setPlaybackRate(0.01);
}
}
+void MainWindow::set_current_event_type(const string &type)
+{
+ QItemSelectionModel *select = ui->event_view->selectionModel();
+ if (!select->hasSelection()) {
+ return;
+ }
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ model->set_event_type(row, type);
+}
+
sqlite3 *open_db(const char *filename)
{
sqlite3 *db;