#include <string>
#include <vector>
-class MarkPool;
class StreamProto;
struct Client;
// Must be in sync with StreamConfig::Encoding.
enum Encoding { STREAM_ENCODING_RAW = 0, STREAM_ENCODING_METACUBE };
- Stream(const std::string &stream_id, size_t backlog_size, Encoding encoding);
+ Stream(const std::string &stream_id, size_t backlog_size, size_t prebuffering_bytes, Encoding encoding);
~Stream();
// Serialization/deserialization.
// How many bytes <data_fd> can hold (the buffer size).
size_t backlog_size;
+ // How many bytes we need to have in the backlog before we start
+ // sending (in practice, we will then send all of them at once,
+ // and then start sending at the normal rate thereafter).
+ // This is basically to force a buffer on the client, which can help
+ // if the client expects us to be able to fill up the buffer much
+ // faster than realtime (ie., it expects a static file).
+ size_t prebuffering_bytes;
+
// How many bytes this stream have received. Can very well be larger
// than <backlog_size>, since the buffer wraps.
size_t bytes_received;
// <sleeping_clients>).
std::vector<Client *> to_process;
- // What pool to fetch marks from, or NULL.
- MarkPool *mark_pool;
-
// Maximum pacing rate for the stream.
- int pacing_rate;
+ uint32_t pacing_rate;
// Queued data, if any. Protected by <queued_data_mutex>.
// The data pointers in the iovec are owned by us.