#include <stddef.h>
#include <stdint.h>
+#include <sys/types.h>
#include <string>
#include <vector>
struct Client;
struct Stream {
- Stream(const std::string &stream_id, size_t backlog_size);
+ // Must be in sync with StreamConfig::Encoding.
+ enum Encoding { STREAM_ENCODING_RAW = 0, STREAM_ENCODING_METACUBE };
+
+ Stream(const std::string &stream_id, size_t backlog_size, Encoding encoding);
~Stream();
// Serialization/deserialization.
- Stream(const StreamProto &serialized);
+ Stream(const StreamProto &serialized, int data_fd);
StreamProto serialize();
+ // Changes the backlog size, restructuring the data as needed.
+ void set_backlog_size(size_t new_size);
+
std::string stream_id;
- // The HTTP response header, plus the video stream header (if any).
- std::string header;
+ // The HTTP response header, without the trailing double newline.
+ std::string http_header;
+
+ // The video stream header (if any).
+ std::string stream_header;
+
+ // What encoding we apply to the outgoing data (usually raw, but can also
+ // be Metacube, for reflecting to another Cubemap instance).
+ Encoding encoding;
// The stream data itself, stored in a circular buffer.
//
// in the list of clients to wake up when we do.
void put_client_to_sleep(Client *client);
- // Add more input data to the stream, and wake up all clients that are sleeping.
+ // Add more input data to the stream. You should probably call wake_up_all_clients()
+ // after that.
void add_data(const char *data, ssize_t bytes);
+ // We have more data, so mark all clients that are sleeping as ready to go.
+ void wake_up_all_clients();
+
private:
Stream(const Stream& other);
- // We have more data, so mark all clients that are sleeping as ready to go.
- void wake_up_all_clients();
+ void add_data_raw(const char *data, ssize_t bytes);
};
#endif // !defined(_STREAM_H)