#include <stdint.h>
#include <sys/types.h>
#include <sys/uio.h>
+#include <deque>
#include <string>
#include <vector>
-class MarkPool;
class StreamProto;
struct Client;
// Must be in sync with StreamConfig::Encoding.
enum Encoding { STREAM_ENCODING_RAW = 0, STREAM_ENCODING_METACUBE };
- Stream(const std::string &stream_id, size_t backlog_size, Encoding encoding);
+ Stream(const std::string &stream_id, size_t backlog_size, size_t prebuffering_bytes, Encoding encoding);
~Stream();
// Serialization/deserialization.
// How many bytes <data_fd> can hold (the buffer size).
size_t backlog_size;
+ // How many bytes we need to have in the backlog before we start
+ // sending (in practice, we will then send all of them at once,
+ // and then start sending at the normal rate thereafter).
+ // This is basically to force a buffer on the client, which can help
+ // if the client expects us to be able to fill up the buffer much
+ // faster than realtime (ie., it expects a static file).
+ size_t prebuffering_bytes;
+
// How many bytes this stream have received. Can very well be larger
// than <backlog_size>, since the buffer wraps.
size_t bytes_received;
- // The last point in the stream that is suitable to start new clients at
- // (after having sent the header). -1 if no such point exists yet.
- ssize_t last_suitable_starting_point;
+ // A list of points in the stream that is suitable to start new clients at
+ // (after having sent the header). Empty if no such point exists yet.
+ std::deque<size_t> suitable_starting_points;
// Clients that are in SENDING_DATA, but that we don't listen on,
// because we currently don't have any data for them.
// <sleeping_clients>).
std::vector<Client *> to_process;
- // What pool to fetch marks from, or NULL.
- MarkPool *mark_pool;
-
// Maximum pacing rate for the stream.
uint32_t pacing_rate;
// Queued data, if any. Protected by <queued_data_mutex>.
// The data pointers in the iovec are owned by us.
- std::vector<iovec> queued_data;
-
- // Index of the last element in queued_data that is suitable to start streaming at.
- // -1 if none. Protected by <queued_data_mutex>.
- int queued_data_last_starting_point;
+ struct DataElement {
+ iovec data;
+ StreamStartSuitability suitable_for_stream_start;
+ };
+ std::vector<DataElement> queued_data;
// Put client to sleep, since there is no more data for it; we will on
// longer listen on POLLOUT until we get more data. Also, it will be put
// Adds data directly to the stream file descriptor, without adding headers or
// going through <queued_data>.
+ // You should hold the owning Server's <mutex>, and probably call
+ // remove_obsolete_starting_points() afterwards.
+ void add_data_raw(const std::vector<DataElement> &data);
+
+ // Remove points from <suitable_starting_points> that are no longer
+ // in the backlog.
// You should hold the owning Server's <mutex>.
- void add_data_raw(const std::vector<iovec> &data);
+ void remove_obsolete_starting_points();
};
#endif // !defined(_STREAM_H)