#include <string>
#include <vector>
-class MarkPool;
class StreamProto;
struct Client;
// <sleeping_clients>).
std::vector<Client *> to_process;
- // What pool to fetch marks from, or NULL.
- MarkPool *mark_pool;
-
// Maximum pacing rate for the stream.
- int pacing_rate;
+ uint32_t pacing_rate;
// Queued data, if any. Protected by <queued_data_mutex>.
// The data pointers in the iovec are owned by us.