class StreamProto;
struct Client;
+enum StreamStartSuitability {
+ NOT_SUITABLE_FOR_STREAM_START,
+ SUITABLE_FOR_STREAM_START,
+};
+
struct Stream {
// Must be in sync with StreamConfig::Encoding.
enum Encoding { STREAM_ENCODING_RAW = 0, STREAM_ENCODING_METACUBE };
// How many bytes this stream have received. Can very well be larger
// than <backlog_size>, since the buffer wraps.
size_t bytes_received;
+
+ // The last point in the stream that is suitable to start new clients at
+ // (after having sent the header). -1 if no such point exists yet.
+ ssize_t last_suitable_starting_point;
// Clients that are in SENDING_DATA, but that we don't listen on,
// because we currently don't have any data for them.
// The data pointers in the iovec are owned by us.
std::vector<iovec> queued_data;
+ // Index of the last element in queued_data that is suitable to start streaming at.
+ // -1 if none.
+ int queued_data_last_starting_point;
+
// Put client to sleep, since there is no more data for it; we will on
// longer listen on POLLOUT until we get more data. Also, it will be put
// in the list of clients to wake up when we do.
// Add more data to <queued_data>, adding Metacube headers if needed.
// Does not take ownership of <data>.
// You should hold the owning Server's <queued_data_mutex>.
- void add_data_deferred(const char *data, size_t bytes);
+ void add_data_deferred(const char *data, size_t bytes, StreamStartSuitability suitable_for_stream_start);
// Add queued data to the stream, if any.
// You should hold the owning Server's <mutex> _and_ <queued_data_mutex>.