]> git.sesse.net Git - movit/blobdiff - test.cpp
Rename test.cpp to main.cpp.
[movit] / test.cpp
diff --git a/test.cpp b/test.cpp
deleted file mode 100644 (file)
index 974fe53..0000000
--- a/test.cpp
+++ /dev/null
@@ -1,433 +0,0 @@
-#define GL_GLEXT_PROTOTYPES 1
-#define NO_SDL_GLEXT 1
-
-#define WIDTH 1280
-#define HEIGHT 720
-#define BUFFER_OFFSET(i) ((char *)NULL + (i))
-
-#include <math.h>
-#include <time.h>
-
-#include <string>
-#include <vector>
-
-#include <SDL/SDL.h>
-#include <SDL/SDL_opengl.h>
-#include <SDL/SDL_image.h>
-
-#include <GL/gl.h>
-#include <GL/glext.h>
-
-#include "util.h"
-#include "widgets.h"
-#include "texture_enum.h"
-
-unsigned char result[WIDTH * HEIGHT * 4];
-
-float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f;
-float gamma_theta = 0.0f, gamma_rad = 0.0f, gamma_v = 0.5f;
-float gain_theta = 0.0f, gain_rad = 0.0f, gain_v = 0.25f;
-float saturation = 1.0f;
-
-float lift_r = 0.0f, lift_g = 0.0f, lift_b = 0.0f;
-float gamma_r = 1.0f, gamma_g = 1.0f, gamma_b = 1.0f;
-float gain_r = 1.0f, gain_g = 1.0f, gain_b = 1.0f;
-
-struct ImageFormat {
-       enum { FORMAT_RGB, FORMAT_RGBA } format;
-
-       // Note: sRGB and 709 use the same colorspace primaries.
-       enum { COLORSPACE_sRGB, COLORSPACE_REC_601_525, COLORSPACE_REC_601_625, COLORSPACE_REC_709 } color_space;
-
-       // Note: Rec. 601 and 709 use the same gamma curve.
-       enum { LINEAR_LIGHT, GAMMA_sRGB, GAMMA_REC_601, GAMMA_REC_709 } gamma_curve;
-};
-
-enum EffectId {
-       // Mostly for internal use.
-       GAMMA_CONVERSION = 0,
-       RGB_PRIMARIES_CONVERSION,
-
-       // Color.
-       LIFT_GAMMA_GAIN,
-};
-
-class Effect {
-public: 
-       virtual bool needs_linear_light() { return true; }
-       virtual bool needs_srgb_primaries() { return true; }
-       virtual bool needs_many_samples() { return false; }
-       virtual bool needs_mipmaps() { return false; }
-       bool set_float(const std::string& key, float value);
-       bool set_float_array(const std::string&, const float *values, size_t num_values);
-
-private:
-       bool register_float(const std::string& key, float value);
-       bool register_float_array(const std::string& key, float *values, size_t num_values);
-};      
-
-class EffectChain {
-public:
-       void set_size(unsigned width, unsigned height);
-       void add_input(const ImageFormat &format);
-       Effect *add_effect(EffectId effect);
-       void add_output(const ImageFormat &format);
-
-       void render(unsigned char *src, unsigned char *dst);
-
-private:
-       unsigned width, height;
-       ImageFormat input_format, output_format;
-       std::vector<Effect *> effects;
-};
-
-GLhandleARB read_shader(const char* filename, GLenum type)
-{
-       static char buf[131072];
-       FILE *fp = fopen(filename, "r");
-       if (fp == NULL) {
-               perror(filename);
-               exit(1);
-       }
-
-       int len = fread(buf, 1, sizeof(buf), fp);
-       fclose(fp);
-
-       GLhandleARB obj = glCreateShaderObjectARB(type);
-       const GLchar* source[] = { buf };
-       const GLint length[] = { len };
-       glShaderSource(obj, 1, source, length);
-       glCompileShader(obj);
-
-       GLchar info_log[4096];
-       GLsizei log_length = sizeof(info_log) - 1;
-       glGetShaderInfoLog(obj, log_length, &log_length, info_log);
-       info_log[log_length] = 0; 
-       printf("shader compile log: %s\n", info_log);
-
-       GLint status;
-       glGetShaderiv(obj, GL_COMPILE_STATUS, &status);
-       if (status == GL_FALSE) {
-               exit(1);
-       }
-
-       return obj;
-}
-
-void draw_picture_quad(GLint prog, int frame)
-{
-       glUseProgramObjectARB(prog);
-       check_error();
-
-       glActiveTexture(GL_TEXTURE0);
-       glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE);
-       glUniform1i(glGetUniformLocation(prog, "tex"), 0);
-
-       glActiveTexture(GL_TEXTURE1);
-       glBindTexture(GL_TEXTURE_1D, SRGB_LUT);
-       glUniform1i(glGetUniformLocation(prog, "srgb_tex"), 1);
-
-       glActiveTexture(GL_TEXTURE2);
-       glBindTexture(GL_TEXTURE_1D, SRGB_REVERSE_LUT);
-       glUniform1i(glGetUniformLocation(prog, "srgb_reverse_tex"), 2);
-
-       glUniform3f(glGetUniformLocation(prog, "lift"), lift_r, lift_g, lift_b);
-       //glUniform3f(glGetUniformLocation(prog, "gamma"), gamma_r, gamma_g, gamma_b);
-       glUniform3f(glGetUniformLocation(prog, "inv_gamma_22"),
-                   2.2f / gamma_r,
-                   2.2f / gamma_g,
-                   2.2f / gamma_b);
-       glUniform3f(glGetUniformLocation(prog, "gain_pow_inv_gamma"),
-                   pow(gain_r, 1.0f / gamma_r),
-                   pow(gain_g, 1.0f / gamma_g),
-                   pow(gain_b, 1.0f / gamma_b));
-       glUniform1f(glGetUniformLocation(prog, "saturation"), saturation);
-
-       glDisable(GL_BLEND);
-       check_error();
-       glDisable(GL_DEPTH_TEST);
-       check_error();
-       glDepthMask(GL_FALSE);
-       check_error();
-
-       glMatrixMode(GL_PROJECTION);
-       glLoadIdentity();
-       glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
-
-       glMatrixMode(GL_MODELVIEW);
-       glLoadIdentity();
-
-       glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
-//     glClear(GL_COLOR_BUFFER_BIT);
-       check_error();
-
-       glBegin(GL_QUADS);
-
-       glTexCoord2f(0.0f, 1.0f);
-       glVertex2f(0.0f, 0.0f);
-
-       glTexCoord2f(1.0f, 1.0f);
-       glVertex2f(1.0f, 0.0f);
-
-       glTexCoord2f(1.0f, 0.0f);
-       glVertex2f(1.0f, 1.0f);
-
-       glTexCoord2f(0.0f, 0.0f);
-       glVertex2f(0.0f, 1.0f);
-
-       glEnd();
-       check_error();
-}
-
-void update_hsv()
-{
-       hsv2rgb(lift_theta, lift_rad, lift_v, &lift_r, &lift_g, &lift_b);
-       hsv2rgb(gamma_theta, gamma_rad, gamma_v * 2.0f, &gamma_r, &gamma_g, &gamma_b);
-       hsv2rgb(gain_theta, gain_rad, gain_v * 4.0f, &gain_r, &gain_g, &gain_b);
-
-       if (saturation < 0.0) {
-               saturation = 0.0;
-       }
-
-       printf("lift: %f %f %f\n", lift_r, lift_g, lift_b);
-       printf("gamma: %f %f %f\n", gamma_r, gamma_g, gamma_b);
-       printf("gain: %f %f %f\n", gain_r, gain_g, gain_b);
-       printf("saturation: %f\n", saturation);
-       printf("\n");
-}
-
-void mouse(int x, int y)
-{
-       float xf = (x / (float)WIDTH) * 16.0f / 9.0f;
-       float yf = (HEIGHT - y) / (float)HEIGHT;
-
-       if (yf < 0.2f) {
-               read_colorwheel(xf, yf, &lift_rad, &lift_theta, &lift_v);
-       } else if (yf >= 0.2f && yf < 0.4f) {
-               read_colorwheel(xf, yf - 0.2f, &gamma_rad, &gamma_theta, &gamma_v);
-       } else if (yf >= 0.4f && yf < 0.6f) {
-               read_colorwheel(xf, yf - 0.4f, &gain_rad, &gain_theta, &gain_v);
-       } else if (yf >= 0.6f && yf < 0.62f && xf < 0.2f) {
-               saturation = (xf / 0.2f) * 4.0f;
-       }
-
-       update_hsv();
-}
-
-void load_texture(const char *filename)
-{
-       SDL_Surface *img = IMG_Load(filename);
-       if (img == NULL) {
-               fprintf(stderr, "Load of '%s' failed\n", filename);
-               exit(1);
-       }
-
-       // Convert to RGB.
-       SDL_PixelFormat *fmt = img->format;
-       SDL_LockSurface(img);
-       unsigned char *src_pixels = (unsigned char *)img->pixels;
-       unsigned char *dst_pixels = (unsigned char *)malloc(img->w * img->h * 3);
-       for (unsigned i = 0; i < img->w * img->h; ++i) {
-               unsigned char r, g, b;
-               unsigned int temp;
-               unsigned int pixel = *(unsigned int *)(src_pixels + i * fmt->BytesPerPixel);
-
-               temp = pixel & fmt->Rmask;
-               temp = temp >> fmt->Rshift;
-               temp = temp << fmt->Rloss;
-               r = temp;
-
-               temp = pixel & fmt->Gmask;
-               temp = temp >> fmt->Gshift;
-               temp = temp << fmt->Gloss;
-               g = temp;
-
-               temp = pixel & fmt->Bmask;
-               temp = temp >> fmt->Bshift;
-               temp = temp << fmt->Bloss;
-               b = temp;
-
-               dst_pixels[i * 3 + 0] = r;
-               dst_pixels[i * 3 + 1] = g;
-               dst_pixels[i * 3 + 2] = b;
-       }
-       SDL_UnlockSurface(img);
-
-#if 1
-       // we will convert to sRGB in the shader
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, img->w, img->h, 0, GL_RGB, GL_UNSIGNED_BYTE, dst_pixels);
-       check_error();
-#else
-       // implicit sRGB conversion in hardware
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8, img->w, img->h, 0, GL_RGB, GL_UNSIGNED_BYTE, dst_pixels);
-       check_error();
-#endif
-       free(dst_pixels);
-       SDL_FreeSurface(img);
-}
-
-void write_ppm(const char *filename, unsigned char *screenbuf)
-{
-       FILE *fp = fopen(filename, "w");
-       fprintf(fp, "P6\n%d %d\n255\n", WIDTH, HEIGHT);
-       for (unsigned y = 0; y < HEIGHT; ++y) {
-               unsigned char *srcptr = screenbuf + ((HEIGHT - y - 1) * WIDTH) * 4;
-               for (unsigned x = 0; x < WIDTH; ++x) {
-                       fputc(srcptr[x * 4 + 2], fp);
-                       fputc(srcptr[x * 4 + 1], fp);
-                       fputc(srcptr[x * 4 + 0], fp);
-               }
-       }
-       fclose(fp);
-}
-
-int main(int argc, char **argv)
-{
-       int quit = 0;
-
-       SDL_Init(SDL_INIT_EVERYTHING);
-       SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
-       SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
-       SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-       SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
-       SDL_WM_SetCaption("OpenGL window", NULL);
-       
-       // geez 
-       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-       glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
-       glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE);
-       check_error();
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       check_error();
-
-       load_texture("blg_wheels_woman_1.jpg");
-       //glGenerateMipmap(GL_TEXTURE_2D);
-       //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4);
-       //check_error();
-
-       //load_texture("maserati_gts_wallpaper_1280x720_01.jpg");
-       //load_texture("90630d1295075297-console-games-wallpapers-wallpaper_need_for_speed_prostreet_09_1920x1080.jpg");
-       //load_texture("glacier-lake-1280-720-4087.jpg");
-
-#if 0
-       // sRGB reverse LUT
-       glBindTexture(GL_TEXTURE_1D, SRGB_REVERSE_LUT);
-       check_error();
-       glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       check_error();
-       float srgb_reverse_tex[4096];
-       for (unsigned i = 0; i < 4096; ++i) {
-               float x = i / 4095.0;
-               if (x < 0.0031308f) {
-                       srgb_reverse_tex[i] = 12.92f * x;
-               } else {
-                       srgb_reverse_tex[i] = 1.055f * pow(x, 1.0f / 2.4f) - 0.055f;
-               }
-       }
-       glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, 4096, 0, GL_LUMINANCE, GL_FLOAT, srgb_reverse_tex);
-       check_error();
-
-       // sRGB LUT
-       glBindTexture(GL_TEXTURE_1D, SRGB_LUT);
-       check_error();
-       glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-       check_error();
-       float srgb_tex[256];
-       for (unsigned i = 0; i < 256; ++i) {
-               float x = i / 255.0;
-               if (x < 0.04045f) {
-                       srgb_tex[i] = x * (1.0f / 12.92f);
-               } else {
-                       srgb_tex[i] = pow((x + 0.055) * (1.0 / 1.055f), 2.4);
-               }
-       }
-       glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE16F_ARB, 256, 0, GL_LUMINANCE, GL_FLOAT, srgb_tex);
-       check_error();
-#endif
-
-       // generate a PDO to hold the data we read back with glReadPixels()
-       // (Intel/DRI goes into a slow path if we don't read to PDO)
-       glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
-       glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ);
-
-       make_hsv_wheel_texture();
-       update_hsv();
-
-       int prog = glCreateProgram();
-       GLhandleARB vs_obj = read_shader("vs.glsl", GL_VERTEX_SHADER);
-       GLhandleARB fs_obj = read_shader("fs.glsl", GL_FRAGMENT_SHADER);
-       glAttachObjectARB(prog, vs_obj);
-       check_error();
-       glAttachObjectARB(prog, fs_obj);
-       check_error();
-       glLinkProgram(prog);
-       check_error();
-
-       GLchar info_log[4096];
-       GLsizei log_length = sizeof(info_log) - 1;
-       log_length = sizeof(info_log) - 1;
-       glGetProgramInfoLog(prog, log_length, &log_length, info_log);
-       info_log[log_length] = 0; 
-       printf("link: %s\n", info_log);
-
-       struct timespec start, now;
-       int frame = 0, screenshot = 0;
-       clock_gettime(CLOCK_MONOTONIC, &start);
-
-       while (!quit) {
-               SDL_Event event;
-               while (SDL_PollEvent(&event)) {
-                       if (event.type == SDL_QUIT) {
-                               quit = 1;
-                       } else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) {
-                               quit = 1;
-                       } else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F1) {
-                               screenshot = 1;
-                       } else if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
-                               mouse(event.button.x, event.button.y);
-                       } else if (event.type == SDL_MOUSEMOTION && (event.motion.state & SDL_BUTTON(1))) {
-                               mouse(event.motion.x, event.motion.y);
-                       }
-               }
-
-               ++frame;
-
-               draw_picture_quad(prog, frame);
-               
-               glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));
-               check_error();
-
-               draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v);
-               draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v);
-               draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v);
-               draw_saturation_bar(0.6f, saturation);
-
-               SDL_GL_SwapBuffers();
-               check_error();
-
-               unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
-               check_error();
-               if (screenshot) {
-                       char filename[256];
-                       sprintf(filename, "frame%05d.ppm", frame);
-                       write_ppm(filename, screenbuf);
-                       printf("Screenshot: %s\n", filename);
-                       screenshot = 0;
-               }
-               glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
-               check_error();
-
-#if 1
-               clock_gettime(CLOCK_MONOTONIC, &now);
-               double elapsed = now.tv_sec - start.tv_sec +
-                       1e-9 * (now.tv_nsec - start.tv_nsec);
-               printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
-                       frame, elapsed, frame / elapsed,
-                       1e3 * elapsed / frame);
-#endif
-       }
-       return 0; 
-}