#define randomize_buffers() \
do { \
+ int x, y; \
uint32_t mask = pixel_mask[bit_depth - 8]; \
for (y = 0; y < sz; y++) { \
- for (x = 0; x < sz * SIZEOF_PIXEL; x += 4) { \
+ for (x = 0; x < PIXEL_STRIDE; x += 4) { \
AV_WN32A(src + y * PIXEL_STRIDE + x, rnd() & mask); \
AV_WN32A(dst + y * PIXEL_STRIDE + x, rnd() & mask); \
} \
LOCAL_ALIGNED_16(int16_t, subcoef0, [8 * 8 * 2]);
LOCAL_ALIGNED_16(int16_t, subcoef1, [8 * 8 * 2]);
H264DSPContext h;
- int bit_depth, sz, align;
- int x, y, dc;
+ int bit_depth, sz, align, dc;
declare_func_emms(AV_CPU_FLAG_MMX, void, uint8_t *dst, int16_t *block, int stride);
for (bit_depth = 8; bit_depth <= 10; bit_depth++) {