#include <memory>
#include "defs.h"
+#include "flags.h"
#include "image_input.h"
#include "mixer.h"
} // namespace
Theme::Theme(const char *filename, ResourcePool *resource_pool, unsigned num_cards)
- : resource_pool(resource_pool), num_cards(num_cards)
+ : resource_pool(resource_pool), num_cards(num_cards), signal_to_card_mapping(global_flags.default_stream_mapping)
{
L = luaL_newstate();
luaL_openlibs(L);