input->set_texture_num(0, input_textures[signal_num].tex_y);
input->set_texture_num(1, input_textures[signal_num].tex_cbcr);
}
+
+void Theme::transition_clicked(int transition_num, float t)
+{
+ unique_lock<mutex> lock(m);
+ lua_getglobal(L, "transition_clicked");
+ lua_pushnumber(L, transition_num);
+ lua_pushnumber(L, t);
+
+ if (lua_pcall(L, 2, 0, 0) != 0) {
+ fprintf(stderr, "error running function `transition_clicked': %s", lua_tostring(L, -1));
+ exit(1);
+ }
+}