}
input->set_texture_num(0, input_textures[signal_num].tex_y);
input->set_texture_num(1, input_textures[signal_num].tex_cbcr);
+ input->set_width(input_textures[signal_num].width);
+ input->set_height(input_textures[signal_num].height);
}
void Theme::transition_clicked(int transition_num, float t)