#ifndef _THEME_H
#define _THEME_H 1
-#include <stdio.h>
-#include <lua.h>
+#include <epoxy/gl.h>
#include <lauxlib.h>
-
+#include <lua.h>
+#include <movit/effect_chain.h>
+#include <movit/ycbcr_input.h>
+#include <stdbool.h>
+#include <stdio.h>
#include <functional>
#include <mutex>
+#include <set>
+#include <string>
#include <utility>
+#include <vector>
-#include <movit/effect_chain.h>
-#include <movit/ycbcr_input.h>
+#include "defs.h"
+#include "input_state.h"
+#include "ref_counted_frame.h"
+
+namespace movit {
+class ResourcePool;
+struct ImageFormat;
+struct YCbCrFormat;
+} // namespace movit
class NonBouncingYCbCrInput : public movit::YCbCrInput {
public:
class Theme {
public:
- Theme(const char *filename, movit::ResourcePool *resource_pool);
+ Theme(const char *filename, movit::ResourcePool *resource_pool, unsigned num_cards);
- std::pair<movit::EffectChain *, std::function<void()>>
- get_chain(unsigned num, float t, unsigned width, unsigned height);
+ struct Chain {
+ movit::EffectChain *chain;
+ std::function<void()> setup_chain;
- void set_input_textures(int signal_num, GLuint tex_y, GLuint tex_cbcr) {
- input_textures[signal_num].tex_y = tex_y;
- input_textures[signal_num].tex_cbcr = tex_cbcr;
- }
- int get_num_channels() { return num_channels; }
+ // May have duplicates.
+ std::vector<RefCountedFrame> input_frames;
+ };
+
+ Chain get_chain(unsigned num, float t, unsigned width, unsigned height, InputState input_state);
+
+ int get_num_channels() const { return num_channels; }
+ int map_signal(int signal_num);
+ std::string get_channel_name(unsigned channel);
+ bool get_supports_set_wb(unsigned channel);
+ void set_wb(unsigned channel, double r, double g, double b);
std::vector<std::string> get_transition_names(float t);
void register_class(const char *class_name, const luaL_Reg *funcs);
std::mutex m;
- lua_State *L;
+ lua_State *L; // Protected by <m>.
+ const InputState *input_state; // Protected by <m>. Only set temporarily, during chain setup.
movit::ResourcePool *resource_pool;
- struct {
- GLuint tex_y = 0, tex_cbcr = 0;
- } input_textures[16]; // FIXME
int num_channels;
+ unsigned num_cards;
+ std::set<int> signals_warned_about;
+
+ friend class LiveInputWrapper;
};
class LiveInputWrapper {