input_textures[signal_num].tex_y = tex_y;
input_textures[signal_num].tex_cbcr = tex_cbcr;
}
+ int get_num_channels() { return num_channels; }
void connect_signal(movit::YCbCrInput *input, int signal_num);
void transition_clicked(int transition_num, float t);
struct {
GLuint tex_y = 0, tex_cbcr = 0;
} input_textures[16]; // FIXME
+ int num_channels;
};
class LiveInputWrapper {