movit::EffectChain *chain;
std::function<void()> setup_chain;
- // May have duplicates.
+ // FRAME_HISTORY frames for each input, in order. Will contain duplicates
+ // for non-interlaced inputs.
std::vector<RefCountedFrame> input_frames;
};
}
private:
+ void register_constants();
void register_class(const char *class_name, const luaL_Reg *funcs);
std::mutex m;