-- Themes are written in Lua, which reflects a simplified form of the Movit API
-- where all the low-level details (such as texture formats) are handled by the
-- C++ side and you generally just build chains.
-io.write("hello from lua\n")
-local zoom_start = -2.0
-local zoom_end = -1.0
-local zoom_src = 0.0
-local zoom_dst = 1.0
+local transition_start = -2.0
+local transition_end = -1.0
+local transition_type = 0
+local transition_src_signal = 0
+local transition_dst_signal = 0
+
+local neutral_colors = {
+ {0.5, 0.5, 0.5}, -- Input 0.
+ {0.5, 0.5, 0.5} -- Input 1.
+}
local live_signal_num = 0
local preview_signal_num = 1
--- The main live chain.
-function make_sbs_chain(hq)
- local chain = EffectChain.new(16, 9)
- local input0 = chain:add_live_input()
- input0:connect_signal(0)
- local input1 = chain:add_live_input()
- input1:connect_signal(1)
+-- Valid values for live_signal_num and preview_signal_num.
+local INPUT0_SIGNAL_NUM = 0
+local INPUT1_SIGNAL_NUM = 1
+local SBS_SIGNAL_NUM = 2
+local STATIC_SIGNAL_NUM = 3
+
+-- Valid values for transition_type. (Cuts are done directly, so they need no entry.)
+local NO_TRANSITION = 0
+local ZOOM_TRANSITION = 1 -- Also for slides.
+local FADE_TRANSITION = 2
+
+-- Last width/height/frame rate for each channel, if we have it.
+-- Note that unlike the values we get from Nageru, the resolution is per
+-- frame and not per field, since we deinterlace.
+local last_resolution = {}
+
+-- Utility function to help creating many similar chains that can differ
+-- in a free set of chosen parameters.
+function make_cartesian_product(parms, callback)
+ return make_cartesian_product_internal(parms, callback, 1, {})
+end
+
+function make_cartesian_product_internal(parms, callback, index, args)
+ if index > #parms then
+ return callback(unpack(args))
+ end
+ local ret = {}
+ for _, value in ipairs(parms[index]) do
+ args[index] = value
+ ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
+ end
+ return ret
+end
+
+function make_sbs_input(chain, signal, deint, hq)
+ local input = chain:add_live_input(not deint, deint) -- Override bounce only if not deinterlacing.
+ input:connect_signal(signal)
local resample_effect = nil
local resize_effect = nil
if (hq) then
- resample_effect = chain:add_effect(ResampleEffect.new(), input0)
+ resample_effect = chain:add_effect(ResampleEffect.new())
else
- resize_effect = chain:add_effect(ResizeEffect.new(), input0)
+ resize_effect = chain:add_effect(ResizeEffect.new())
end
+ local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
- padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
- local resample2_effect = nil
- local resize2_effect = nil
- if (hq) then
- resample2_effect = chain:add_effect(ResampleEffect.new(), input1)
+ return {
+ input = input,
+ wb_effect = wb_effect,
+ resample_effect = resample_effect,
+ resize_effect = resize_effect,
+ padding_effect = padding_effect
+ }
+end
+
+-- The main live chain.
+function make_sbs_chain(input0_type, input1_type, hq)
+ local chain = EffectChain.new(16, 9)
+
+ local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_type == "livedeint", hq)
+ local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_type == "livedeint", hq)
+
+ input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
+ input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
+
+ chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
+ chain:finalize(hq)
+
+ return {
+ chain = chain,
+ input0 = input0,
+ input1 = input1
+ }
+end
+
+-- Make all possible combinations of side-by-side chains.
+local sbs_chains = make_cartesian_product({
+ {"live", "livedeint"}, -- input0_type
+ {"live", "livedeint"}, -- input1_type
+ {true, false} -- hq
+}, function(input0_type, input1_type, hq)
+ return make_sbs_chain(input0_type, input1_type, hq)
+end)
+
+function make_fade_input(chain, signal, live, deint, scale)
+ local input, wb_effect, resample_effect, last
+ if live then
+ input = chain:add_live_input(false, deint)
+ input:connect_signal(signal)
+ last = input
else
- resize2_effect = chain:add_effect(ResizeEffect.new(), input1)
+ input = chain:add_effect(ImageInput.new("bg.jpeg"))
+ last = input
end
- -- Effect *saturation_effect = chain->add_effect(new SaturationEffect())
- -- CHECK(saturation_effect->set_float("saturation", 0.3f))
- local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
- wb_effect:set_float("output_color_temperature", 3500.0)
- local padding2_effect = chain:add_effect(IntegralPaddingEffect.new())
- chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect)
+ -- If we cared about this for the non-main inputs, we would have
+ -- checked hq here and invoked ResizeEffect instead.
+ if scale then
+ resample_effect = chain:add_effect(ResampleEffect.new())
+ last = resample_effect
+ end
+
+ -- Make sure to put the white balance after the scaling (usually more efficient).
+ if live then
+ wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+ last = wb_effect
+ end
+
+ return {
+ input = input,
+ wb_effect = wb_effect,
+ resample_effect = resample_effect,
+ last = last
+ }
+end
+
+-- A chain to fade between two inputs, of which either can be a picture
+-- or a live input. In practice only used live, but we still support the
+-- hq parameter.
+function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
+ local chain = EffectChain.new(16, 9)
+
+ local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
+ local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
+
+ local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
chain:finalize(hq)
return {
chain = chain,
- input0 = {
- input = input0,
- resample_effect = resample_effect,
- resize_effect = resize_effect,
- padding_effect = padding_effect
- },
- input1 = {
- input = input1,
- resample_effect = resample2_effect,
- resize_effect = resize2_effect,
- padding_effect = padding2_effect
- }
+ input0 = input0,
+ input1 = input1,
+ mix_effect = mix_effect
+ }
+end
+
+-- Chains to fade between two inputs, in various configurations.
+local fade_chains = make_cartesian_product({
+ {"static", "live", "livedeint"}, -- input0_type
+ {true, false}, -- input0_scale
+ {"static", "live", "livedeint"}, -- input1_type
+ {true, false}, -- input1_scale
+ {true} -- hq
+}, function(input0_type, input0_scale, input1_type, input1_scale, hq)
+ local input0_live = (input0_type ~= "static")
+ local input1_live = (input1_type ~= "static")
+ local input0_deint = (input0_type == "livedeint")
+ local input1_deint = (input1_type == "livedeint")
+ return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
+end)
+
+-- A chain to show a single input on screen.
+function make_simple_chain(input_deint, input_scale, hq)
+ local chain = EffectChain.new(16, 9)
+
+ local input = chain:add_live_input(false, input_deint)
+ input:connect_signal(0) -- First input card. Can be changed whenever you want.
+
+ local resample_effect, resize_effect
+ if scale then
+ if hq then
+ resample_effect = chain:add_effect(ResampleEffect.new())
+ else
+ resize_effect = chain:add_effect(ResizeEffect.new())
+ end
+ end
+
+ local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+ chain:finalize(hq)
+
+ return {
+ chain = chain,
+ input = input,
+ wb_effect = wb_effect,
+ resample_effect = resample_effect,
+ resize_effect = resize_effect
}
end
-local main_chain_hq = make_sbs_chain(true)
-local main_chain_lq = make_sbs_chain(false)
+-- Make all possible combinations of single-input chains.
+local simple_chains = make_cartesian_product({
+ {"live", "livedeint"}, -- input_type
+ {true, false}, -- input_scale
+ {true, false} -- hq
+}, function(input_type, input_scale, hq)
+ local input_deint = (input_type == "livedeint")
+ return make_simple_chain(input_deint, input_scale, hq)
+end)
+
+-- A chain to show a single static picture on screen (HQ version).
+local static_chain_hq = EffectChain.new(16, 9)
+local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_hq:finalize(true)
+
+-- A chain to show a single static picture on screen (LQ version).
+local static_chain_lq = EffectChain.new(16, 9)
+local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_lq:finalize(false)
+
+-- Used for indexing into the tables of chains.
+function get_input_type(signals, signal_num)
+ if signal_num == STATIC_SIGNAL_NUM then
+ return "static"
+ elseif signals:get_interlaced(signal_num) then
+ return "livedeint"
+ else
+ return "live"
+ end
+end
--- A chain to show a single input on screen (HQ version).
-local simple_chain_hq = EffectChain.new(16, 9)
-local simple_chain_hq_input = simple_chain_hq:add_live_input()
-simple_chain_hq_input:connect_signal(0); -- First input card. Can be changed whenever you want.
-simple_chain_hq:finalize(true)
+function needs_scale(signals, signal_num, width, height)
+ if signal_num == STATIC_SIGNAL_NUM then
+ -- We assume this is already correctly scaled at load time.
+ return false
+ end
+ assert(is_plain_signal(signal_num))
+ return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
+end
--- A chain to show a single input on screen (LQ version).
-local simple_chain_lq = EffectChain.new(16, 9)
-local simple_chain_lq_input = simple_chain_lq:add_live_input()
-simple_chain_lq_input:connect_signal(0); -- First input card. Can be changed whenever you want.
-simple_chain_lq:finalize(false)
+function set_scale_parameters_if_needed(chain_or_input, width, height)
+ if chain_or_input.resample_effect then
+ chain_or_input.resample_effect:set_int("width", width)
+ chain_or_input.resample_effect:set_int("height", height)
+ elseif chain_or_input.resize_effect then
+ chain_or_input.resize_effect:set_int("width", width)
+ chain_or_input.resize_effect:set_int("height", height)
+ end
+end
+-- API ENTRY POINT
-- Returns the number of outputs in addition to the live (0) and preview (1).
-- Called only once, at the start of the program.
function num_channels()
- return 3
+ return 4
+end
+
+function is_plain_signal(num)
+ return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
+end
+
+-- Helper function to write e.g. “720p60”. The difference between this
+-- and get_channel_resolution_raw() is that this one also can say that
+-- there's no signal.
+function get_channel_resolution(signal_num)
+ res = last_resolution[signal_num]
+ if (not res) or not res.is_connected then
+ return "disconnected"
+ end
+ if res.height <= 0 then
+ return "no signal"
+ end
+ if not res.has_signal then
+ if res.height == 525 then
+ -- Special mode for the USB3 cards.
+ return "no signal"
+ end
+ return get_channel_resolution_raw(res) .. ", no signal"
+ else
+ return get_channel_resolution_raw(res)
+ end
+end
+
+-- Helper function to write e.g. “60” or “59.94”.
+function get_frame_rate(res)
+ local nom = res.frame_rate_nom
+ local den = res.frame_rate_den
+ if nom % den == 0 then
+ return nom / den
+ else
+ return string.format("%.2f", nom / den)
+ end
end
+-- Helper function to write e.g. “720p60”.
+function get_channel_resolution_raw(res)
+ if res.interlaced then
+ return res.height .. "i" .. get_frame_rate(res)
+ else
+ return res.height .. "p" .. get_frame_rate(res)
+ end
+end
+
+-- API ENTRY POINT
+-- Returns the name for each additional channel (starting from 2).
+-- Called at the start of the program, and then each frame for live
+-- channels in case they change resolution.
+function channel_name(channel)
+ local signal_num = channel - 2
+ if is_plain_signal(signal_num) then
+ return "Input " .. (signal_num + 1) .. " (" .. get_channel_resolution(signal_num) .. ")"
+ elseif signal_num == SBS_SIGNAL_NUM then
+ return "Side-by-side"
+ elseif signal_num == STATIC_SIGNAL_NUM then
+ return "Static picture"
+ end
+end
+
+-- API ENTRY POINT
+-- Returns, given a channel number, which signal it corresponds to (starting from 0).
+-- Should return -1 if the channel does not correspond to a simple signal.
+-- (The information is used for whether right-click on the channel should bring up
+-- an input selector or not.)
+-- Called once for each channel, at the start of the program.
+-- Will never be called for live (0) or preview (1).
+function channel_signal(channel)
+ if channel == 2 then
+ return 0
+ elseif channel == 3 then
+ return 1
+ else
+ return -1
+ end
+end
+
+-- API ENTRY POINT
+-- Called every frame. Returns the color (if any) to paint around the given
+-- channel. Returns a CSS color (typically to mark live and preview signals);
+-- "transparent" is allowed.
+-- Will never be called for live (0) or preview (1).
+function channel_color(channel)
+ if transition_type ~= NO_TRANSITION then
+ if channel_involved_in(channel, transition_src_signal) or
+ channel_involved_in(channel, transition_dst_signal) then
+ return "#f00"
+ end
+ else
+ if channel_involved_in(channel, live_signal_num) then
+ return "#f00"
+ end
+ end
+ if channel_involved_in(channel, preview_signal_num) then
+ return "#0f0"
+ end
+ return "transparent"
+end
+
+function channel_involved_in(channel, signal_num)
+ if is_plain_signal(signal_num) then
+ return channel == (signal_num + 2)
+ end
+ if signal_num == SBS_SIGNAL_NUM then
+ return (channel == 2 or channel == 3)
+ end
+ if signal_num == STATIC_SIGNAL_NUM then
+ return (channel == 5)
+ end
+ return false
+end
+
+-- API ENTRY POINT
+-- Returns if a given channel supports setting white balance (starting from 2).
+-- Called only once for each channel, at the start of the program.
+function supports_set_wb(channel)
+ return is_plain_signal(channel - 2)
+end
+
+-- API ENTRY POINT
+-- Gets called with a new gray point when the white balance is changing.
+-- The color is in linear light (not sRGB gamma).
+function set_wb(channel, red, green, blue)
+ if is_plain_signal(channel - 2) then
+ neutral_colors[channel - 2 + 1] = { red, green, blue }
+ end
+end
+
+function finish_transitions(t)
+ if transition_type ~= NO_TRANSITION and t >= transition_end then
+ live_signal_num = transition_dst_signal
+ transition_type = NO_TRANSITION
+ end
+end
+
+function in_transition(t)
+ return t >= transition_start and t <= transition_end
+end
+
+-- API ENTRY POINT
-- Called every frame.
-function get_transitions()
- return {"Cut", "Fade", "Zoom!"}
+function get_transitions(t)
+ if in_transition(t) then
+ -- Transition already in progress, the only thing we can do is really
+ -- cut to the preview. (TODO: Make an “abort” and/or “finish”, too?)
+ return {"Cut"}
+ end
+
+ finish_transitions(t)
+
+ if live_signal_num == preview_signal_num then
+ -- No transitions possible.
+ return {}
+ end
+
+ if (is_plain_signal(live_signal_num) or live_signal_num == STATIC_SIGNAL_NUM) and
+ (is_plain_signal(preview_signal_num) or preview_signal_num == STATIC_SIGNAL_NUM) then
+ return {"Cut", "", "Fade"}
+ end
+
+ -- Various zooms.
+ if live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(preview_signal_num) then
+ return {"Cut", "Zoom in"}
+ elseif is_plain_signal(live_signal_num) and preview_signal_num == SBS_SIGNAL_NUM then
+ return {"Cut", "Zoom out"}
+ end
+
+ return {"Cut"}
+end
+
+function swap_preview_live()
+ local temp = live_signal_num
+ live_signal_num = preview_signal_num
+ preview_signal_num = temp
+end
+
+function start_transition(type_, t, duration)
+ transition_start = t
+ transition_end = t + duration
+ transition_type = type_
+ transition_src_signal = live_signal_num
+ transition_dst_signal = preview_signal_num
+ swap_preview_live()
end
+-- API ENTRY POINT
+-- Called when the user clicks a transition button.
function transition_clicked(num, t)
- -- local temp = live_signal_num
- -- live_signal_num = preview_signal_num
- -- preview_signal_num = temp
+ if num == 0 then
+ -- Cut.
+ if in_transition(t) then
+ -- Ongoing transition; finish it immediately before the cut.
+ finish_transitions(transition_end)
+ end
+
+ swap_preview_live()
+ elseif num == 1 then
+ -- Zoom.
+ finish_transitions(t)
- zoom_start = t
- zoom_end = t + 1.0
+ if live_signal_num == preview_signal_num then
+ -- Nothing to do.
+ return
+ end
- local temp = zoom_src
- zoom_src = zoom_dst
- zoom_dst = temp
+ if is_plain_signal(live_signal_num) and is_plain_signal(preview_signal_num) then
+ -- We can't zoom between these. Just make a cut.
+ io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
+ swap_preview_live()
+ return
+ end
+
+ if (live_signal_num == SBS_SIGNAL_NUM and is_plain_signal(preview_signal_num)) or
+ (preview_signal_num == SBS_SIGNAL_NUM and is_plain_signal(live_signal_num)) then
+ start_transition(ZOOM_TRANSITION, t, 1.0)
+ end
+ elseif num == 2 then
+ finish_transitions(t)
+
+ -- Fade.
+ if (live_signal_num ~= preview_signal_num) and
+ (is_plain_signal(live_signal_num) or
+ live_signal_num == STATIC_SIGNAL_NUM) and
+ (is_plain_signal(preview_signal_num) or
+ preview_signal_num == STATIC_SIGNAL_NUM) then
+ start_transition(FADE_TRANSITION, t, 1.0)
+ else
+ -- Fades involving SBS are ignored (we have no chain for it).
+ end
+ end
+end
+
+-- API ENTRY POINT
+function channel_clicked(num)
+ preview_signal_num = num
+end
+
+function get_fade_chain(signals, t, width, height, input_resolution)
+ local input0_type = get_input_type(signals, transition_src_signal)
+ local input0_scale = needs_scale(signals, transition_src_signal, width, height)
+ local input1_type = get_input_type(signals, transition_dst_signal)
+ local input1_scale = needs_scale(signals, transition_dst_signal, width, height)
+ local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
+ prepare = function()
+ if input0_type == "live" or input0_type == "livedeint" then
+ chain.input0.input:connect_signal(transition_src_signal)
+ set_neutral_color_from_signal(chain.input0.wb_effect, transition_src_signal)
+ end
+ set_scale_parameters_if_needed(chain.input0, width, height)
+ if input1_type == "live" or input1_type == "livedeint" then
+ chain.input1.input:connect_signal(transition_dst_signal)
+ set_neutral_color_from_signal(chain.input1.wb_effect, transition_dst_signal)
+ end
+ set_scale_parameters_if_needed(chain.input1, width, height)
+ local tt = calc_fade_progress(t, transition_start, transition_end)
+
+ chain.mix_effect:set_float("strength_first", 1.0 - tt)
+ chain.mix_effect:set_float("strength_second", tt)
+ end
+ return chain.chain, prepare
end
-function channel_clicked(num, t)
- -- Presumably change the preview here.
- io.write("STUB: channel_clicked\n")
+-- SBS code (live_signal_num == SBS_SIGNAL_NUM, or in a transition to/from it).
+function get_sbs_chain(signals, t, width, height, input_resolution)
+ local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+ local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
+ return sbs_chains[input0_type][input1_type][true]
end
+-- API ENTRY POINT
-- Called every frame. Get the chain for displaying at input <num>,
-- where 0 is live, 1 is preview, 2 is the first channel to display
--- in the bottom bar, and so on up to num_channels()+1. t is the
+-- in the bottom bar, and so on up to num_channels()+1. t is the
-- current time in seconds. width and height are the dimensions of
-- the output, although you can ignore them if you don't need them
-- (they're useful if you want to e.g. know what to resample by).
--
+-- <signals> is basically an exposed InputState, which you can use to
+-- query for information about the signals at the point of the current
+-- frame. In particular, you can call get_width() and get_height()
+-- for any signal number, and use that to e.g. assist in chain selection.
+--
-- You should return two objects; the chain itself, and then a
-- function (taking no parameters) that is run just before rendering.
-- The function needs to call connect_signal on any inputs, so that
--
-- NOTE: The chain returned must be finalized with the Y'CbCr flag
-- if and only if num==0.
-function get_chain(num, t, width, height)
+function get_chain(num, t, width, height, signals)
+ local input_resolution = {}
+ for signal_num=0,1 do
+ local res = {
+ width = signals:get_width(signal_num),
+ height = signals:get_height(signal_num),
+ interlaced = signals:get_interlaced(signal_num),
+ is_connected = signals:get_is_connected(signal_num),
+ has_signal = signals:get_has_signal(signal_num),
+ frame_rate_nom = signals:get_frame_rate_nom(signal_num),
+ frame_rate_den = signals:get_frame_rate_den(signal_num)
+ }
+
+ if res.interlaced then
+ -- Convert height from frame height to field height.
+ -- (Needed for e.g. place_rectangle.)
+ res.height = res.height * 2
+
+ -- Show field rate instead of frame rate; really for cosmetics only
+ -- (and actually contrary to EBU recommendations, although in line
+ -- with typical user expectations).
+ res.frame_rate_nom = res.frame_rate_nom * 2
+ end
+
+ input_resolution[signal_num] = res
+ end
+ last_resolution = input_resolution
+
if num == 0 then -- Live.
- if t > zoom_end and zoom_dst == 1.0 then
- -- Special case: Show only the single image on screen.
+ finish_transitions(t)
+ if transition_type == ZOOM_TRANSITION then
+ -- Transition in or out of SBS.
+ local chain = get_sbs_chain(signals, t, width, height, input_resolution)
prepare = function()
- simple_chain_hq_input:connect_signal(live_signal_num)
+ prepare_sbs_chain(chain, calc_zoom_progress(t), transition_type, transition_src_signal, transition_dst_signal, width, height, input_resolution)
end
- return simple_chain_hq, prepare
- end
- prepare = function()
- if t < zoom_start then
- prepare_sbs_chain(main_chain_hq, zoom_src, width, height)
- elseif t > zoom_end then
- prepare_sbs_chain(main_chain_hq, zoom_dst, width, height)
- else
- local tt = (t - zoom_start) / (zoom_end - zoom_start)
- -- Smooth it a bit.
- tt = math.sin(tt * 3.14159265358 * 0.5)
- prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
+ return chain.chain, prepare
+ elseif transition_type == NO_TRANSITION and live_signal_num == SBS_SIGNAL_NUM then
+ -- Static SBS view.
+ local chain = get_sbs_chain(signals, t, width, height, input_resolution)
+ prepare = function()
+ prepare_sbs_chain(chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
end
+ return chain.chain, prepare
+ elseif transition_type == FADE_TRANSITION then
+ return get_fade_chain(signals, t, width, height, input_resolution)
+ elseif is_plain_signal(live_signal_num) then
+ local input_type = get_input_type(signals, live_signal_num)
+ local input_scale = needs_scale(signals, live_signal_num, width, height)
+ local chain = simple_chains[input_type][input_scale][true]
+ prepare = function()
+ chain.input:connect_signal(live_signal_num)
+ set_scale_parameters_if_needed(chain, width, height)
+ set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
+ end
+ return chain.chain, prepare
+ elseif live_signal_num == STATIC_SIGNAL_NUM then -- Static picture.
+ prepare = function()
+ end
+ return static_chain_hq, prepare
+ else
+ assert(false)
end
- return main_chain_hq.chain, prepare
end
if num == 1 then -- Preview.
- prepare = function()
- simple_chain_lq_input:connect_signal(preview_signal_num)
- end
- return simple_chain_lq, prepare
+ num = preview_signal_num + 2
end
- if num == 2 then
+
+ -- Individual preview inputs.
+ if is_plain_signal(num - 2) then
+ local signal_num = num - 2
+ local input_type = get_input_type(signals, signal_num)
+ local input_scale = needs_scale(signals, signal_num, width, height)
+ local chain = simple_chains[input_type][input_scale][false]
prepare = function()
- simple_chain_lq_input:connect_signal(0)
+ chain.input:connect_signal(signal_num)
+ set_scale_parameters_if_needed(chain, width, height)
+ set_neutral_color(chain.wb_effect, neutral_colors[signal_num + 1])
end
- return simple_chain_lq, prepare
+ return chain.chain, prepare
end
- if num == 3 then
+ if num == SBS_SIGNAL_NUM + 2 then
+ local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+ local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
+ local chain = sbs_chains[input0_type][input1_type][false]
prepare = function()
- simple_chain_lq_input:connect_signal(1)
+ prepare_sbs_chain(chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
end
- return simple_chain_lq, prepare
+ return chain.chain, prepare
end
- if num == 4 then
+ if num == STATIC_SIGNAL_NUM + 2 then
prepare = function()
- prepare_sbs_chain(main_chain_lq, 0.0, width, height)
end
- return main_chain_lq.chain, prepare
+ return static_chain_lq, prepare
end
end
-function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height)
+function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
local srcx0 = 0.0
local srcx1 = 1.0
local srcy0 = 0.0
local srcy1 = 1.0
+ padding_effect:set_int("width", screen_width)
+ padding_effect:set_int("height", screen_height)
+
-- Cull.
if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
- resample_effect:set_int("width", 1)
- resample_effect:set_int("height", 1)
- resample_effect:set_float("zoom_x", screen_width)
- resample_effect:set_float("zoom_y", screen_height)
+ if resample_effect ~= nil then
+ resample_effect:set_int("width", 1)
+ resample_effect:set_int("height", 1)
+ resample_effect:set_float("zoom_x", screen_width)
+ resample_effect:set_float("zoom_y", screen_height)
+ else
+ resize_effect:set_int("width", 1)
+ resize_effect:set_int("height", 1)
+ end
padding_effect:set_int("left", screen_width + 100)
padding_effect:set_int("top", screen_height + 100)
return
end
- -- Clip. (TODO: Clip on upper/left sides, too.)
+ -- Clip.
+ if x0 < 0 then
+ srcx0 = -x0 / (x1 - x0)
+ x0 = 0
+ end
+ if y0 < 0 then
+ srcy0 = -y0 / (y1 - y0)
+ y0 = 0
+ end
if x1 > screen_width then
srcx1 = (screen_width - x0) / (x1 - x0)
x1 = screen_width
padding_effect:set_int("top", math.floor(y0))
-- Correct _that_ discrepancy by subpixel offset in the resampling.
- resample_effect:set_float("left", -x_subpixel_offset / zoom_x)
- resample_effect:set_float("top", -y_subpixel_offset / zoom_y)
+ resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
+ resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
-- Finally, adjust the border so it is exactly where we want it.
padding_effect:set_float("border_offset_left", x_subpixel_offset)
return math.floor(x + 0.5)
end
-function prepare_sbs_chain(chain, t, screen_width, screen_height)
- chain.input0.input:connect_signal(live_signal_num)
+function lerp(a, b, t)
+ return a + (b - a) * t
+end
+
+function lerp_pos(a, b, t)
+ return {
+ x0 = lerp(a.x0, b.x0, t),
+ y0 = lerp(a.y0, b.y0, t),
+ x1 = lerp(a.x1, b.x1, t),
+ y1 = lerp(a.y1, b.y1, t)
+ }
+end
+
+function pos_from_top_left(x, y, width, height, screen_width, screen_height)
+ local xs = screen_width / 1280.0
+ local ys = screen_height / 720.0
+ return {
+ x0 = round(xs * x),
+ y0 = round(ys * y),
+ x1 = round(xs * (x + width)),
+ y1 = round(ys * (y + height))
+ }
+end
+
+function prepare_sbs_chain(chain, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution)
+ chain.input0.input:connect_signal(0)
chain.input1.input:connect_signal(1)
+ set_neutral_color(chain.input0.wb_effect, neutral_colors[1])
+ set_neutral_color(chain.input1.wb_effect, neutral_colors[2])
-- First input is positioned (16,48) from top-left.
- local width0 = round(848 * screen_width/1280.0)
- local height0 = round(width0 * 9.0 / 16.0)
+ -- Second input is positioned (16,48) from the bottom-right.
+ local pos0 = pos_from_top_left(16, 48, 848, 477, screen_width, screen_height)
+ local pos1 = pos_from_top_left(1280 - 384 - 16, 720 - 216 - 48, 384, 216, screen_width, screen_height)
+
+ local pos_fs = { x0 = 0, y0 = 0, x1 = screen_width, y1 = screen_height }
+ local affine_param
+ if transition_type == NO_TRANSITION then
+ -- Static SBS view.
+ affine_param = { sx = 1.0, sy = 1.0, tx = 0.0, ty = 0.0 } -- Identity.
+ else
+ -- Zooming to/from SBS view into or out of a single view.
+ assert(transition_type == ZOOM_TRANSITION)
+ local signal, real_t
+ if src_signal == SBS_SIGNAL_NUM then
+ signal = dst_signal
+ real_t = t
+ else
+ assert(dst_signal == SBS_SIGNAL_NUM)
+ signal = src_signal
+ real_t = 1.0 - t
+ end
- local top0 = 48 * screen_height/720.0
- local left0 = 16 * screen_width/1280.0
- local bottom0 = top0 + height0
- local right0 = left0 + width0
+ if signal == INPUT0_SIGNAL_NUM then
+ affine_param = find_affine_param(pos0, lerp_pos(pos0, pos_fs, real_t))
+ elseif signal == INPUT1_SIGNAL_NUM then
+ affine_param = find_affine_param(pos1, lerp_pos(pos1, pos_fs, real_t))
+ end
+ end
- -- Second input is positioned (16,48) from the bottom-right.
- local width1 = 384 * screen_width/1280.0
- local height1 = 216 * screen_height/720.0
-
- local bottom1 = screen_height - 48 * screen_height/720.0
- local right1 = screen_width - 16 * screen_width/1280.0
- local top1 = bottom1 - height1
- local left1 = right1 - width1
-
- -- Interpolate between the fullscreen and side-by-side views.
- local scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0)
- local tx0 = 0.0 + t * (-left0 * scale0)
- local ty0 = 0.0 + t * (-top0 * scale0)
-
- top0 = top0 * scale0 + ty0
- bottom0 = bottom0 * scale0 + ty0
- left0 = left0 * scale0 + tx0
- right0 = right0 * scale0 + tx0
-
- top1 = top1 * scale0 + ty0
- bottom1 = bottom1 * scale0 + ty0
- left1 = left1 * scale0 + tx0
- right1 = right1 * scale0 + tx0
- place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height)
- place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height)
+ -- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays.
+ place_rectangle_with_affine(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
+ place_rectangle_with_affine(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
+end
+
+-- Find the transformation that changes the first rectangle to the second one.
+function find_affine_param(a, b)
+ local sx = (b.x1 - b.x0) / (a.x1 - a.x0)
+ local sy = (b.y1 - b.y0) / (a.y1 - a.y0)
+ return {
+ sx = sx,
+ sy = sy,
+ tx = b.x0 - a.x0 * sx,
+ ty = b.y0 - a.y0 * sy
+ }
+end
+
+function place_rectangle_with_affine(resample_effect, resize_effect, padding_effect, pos, aff, screen_width, screen_height, input_width, input_height)
+ local x0 = pos.x0 * aff.sx + aff.tx
+ local x1 = pos.x1 * aff.sx + aff.tx
+ local y0 = pos.y0 * aff.sy + aff.ty
+ local y1 = pos.y1 * aff.sy + aff.ty
+
+ place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
+end
+
+function set_neutral_color(effect, color)
+ effect:set_vec3("neutral_color", color[1], color[2], color[3])
+end
+
+function set_neutral_color_from_signal(effect, signal)
+ if is_plain_signal(signal) then
+ set_neutral_color(effect, neutral_colors[signal - INPUT0_SIGNAL_NUM + 1])
+ end
+end
+
+function calc_zoom_progress(t)
+ if t < transition_start then
+ return 0.0
+ elseif t > transition_end then
+ return 1.0
+ else
+ local tt = (t - transition_start) / (transition_end - transition_start)
+ -- Smooth it a bit.
+ return math.sin(tt * 3.14159265358 * 0.5)
+ end
+end
+
+function calc_fade_progress(t, transition_start, transition_end)
+ local tt = (t - transition_start) / (transition_end - transition_start)
+ if tt < 0.0 then
+ return 0.0
+ elseif tt > 1.0 then
+ return 1.0
+ end
+
+ -- Make the fade look maybe a tad more natural, by pumping it
+ -- through a sigmoid function.
+ tt = 10.0 * tt - 5.0
+ tt = 1.0 / (1.0 + math.exp(-tt))
+
+ return tt
end