]> git.sesse.net Git - nageru/blobdiff - tweaked_inputs.cpp
Move everything into a separate futatabi/ subdir, for the upcoming merge with Futatabi.
[nageru] / tweaked_inputs.cpp
diff --git a/tweaked_inputs.cpp b/tweaked_inputs.cpp
deleted file mode 100644 (file)
index 304c3b4..0000000
+++ /dev/null
@@ -1,48 +0,0 @@
-#include <epoxy/gl.h>
-#include <movit/flat_input.h>
-#include <movit/util.h>
-
-#include "tweaked_inputs.h"
-
-sRGBSwitchingFlatInput::~sRGBSwitchingFlatInput()
-{
-       if (sampler_obj != 0) {
-               glDeleteSamplers(1, &sampler_obj);
-       }
-}
-
-void sRGBSwitchingFlatInput::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
-{
-       movit::FlatInput::set_gl_state(glsl_program_num, prefix, sampler_num);
-       texture_unit = *sampler_num - 1;
-
-       if (sampler_obj == 0) {
-               glGenSamplers(1, &sampler_obj);
-               check_error();
-               glSamplerParameteri(sampler_obj, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
-               check_error();
-               glSamplerParameteri(sampler_obj, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-               check_error();
-               glSamplerParameteri(sampler_obj, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-               check_error()
-               // This needs to be done on a sampler and not a texture parameter,
-               // because the texture could be used from multiple different
-               // contexts at the same time. This flag is ignored for non-sRGB-uploaded
-               // textures, so we can set it without checking can_output_linear_gamma().
-               if (output_linear_gamma) {
-                       glSamplerParameteri(sampler_obj, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
-               } else {
-                       glSamplerParameteri(sampler_obj, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
-               }
-               check_error();
-       }
-
-       glBindSampler(texture_unit, sampler_obj);
-       check_error();
-}
-
-void sRGBSwitchingFlatInput::clear_gl_state()
-{
-       glBindSampler(texture_unit, 0);
-       check_error();
-}