let point_num = 0;
let game_started = null;
let last_goal = null;
+
+ // The last used formations of the given kind, if any; they may be reused
+ // when the point starts, if nothing else is set.
+ let last_offensive_formation = null;
+ let last_defensive_formation = null;
+
+ // Formations we've set, but haven't really had the chance to use yet
+ // (e.g., we get a “use zone defense” event while we're still on offense).
+ let pending_offensive_formation = null;
+ let pending_defensive_formation = null;
+
+ // Formations that we have played at least once this point, after all
+ // heuristics and similar.
+ let formations_used_this_point = new Set();
+
for (const [q,p] of Object.entries(players)) {
p.on_field_since = null;
p.last_point_seen = null;
let p = players[e['player']];
// Sub management
- let keep = keep_event(players, filters);
+ let keep = keep_event(players, formations_used_this_point, filters);
if (type === 'in' && p.on_field_since === null) {
p.on_field_since = t;
- if (!keep && keep_event(players, filters)) {
+ if (!keep && keep_event(players, formations_used_this_point, filters)) {
// A player needed for the filters went onto the field,
// so pretend people walked on right now (to start their
// counting time).
}
} else if (type === 'out') {
take_off_field(p, t, live_since, offense, keep);
- if (keep && !keep_event(players, filters)) {
+ if (keep && !keep_event(players, formations_used_this_point, filters)) {
// A player needed for the filters went off the field,
// so we need to attribute time for all the others.
// Pretend they walked off and then immediately on again.
}
}
- keep = keep_event(players, filters); // Recompute after in/out.
+ keep = keep_event(players, formations_used_this_point, filters); // Recompute after in/out.
// Liveness management
if (type === 'pull' || type === 'their_pull' || type === 'restart') {
last_pull_was_ours = null;
}
+ // Formation management
+ if (type === 'formation_offense' || type === 'formation_defense') {
+ let id = e.formation === null ? 0 : e.formation;
+ let for_offense = (type === 'formation_offense');
+ if (offense === for_offense) {
+ formations_used_this_point.add(id);
+ } else if (for_offense) {
+ pending_offensive_formation = id;
+ } else {
+ pending_defensive_formation = id;
+ }
+ if (for_offense) {
+ last_offensive_formation = id;
+ } else {
+ last_defensive_formation = id;
+ }
+ } else if (last_offense !== offense) {
+ if (offense === true && pending_offensive_formation !== null) {
+ formations_used_this_point.add(pending_offensive_formation);
+ pending_offensive_formation = null;
+ } else if (offense === false && pending_defensive_formation !== null) {
+ formations_used_this_point.add(pending_defensive_formation);
+ pending_defensive_formation = null;
+ } else if (offense === true && last_defensive_formation !== null) {
+ if (should_reuse_last_formation(match['events'], t)) {
+ formations_used_this_point.add(last_defensive_formation);
+ }
+ } else if (offense === false && last_offensive_formation !== null) {
+ if (should_reuse_last_formation(match['events'], t)) {
+ formations_used_this_point.add(last_offensive_formation);
+ }
+ }
+ }
+
// Event management
if (type === 'catch' || type === 'goal') {
if (handler !== null) {
type !== 'set_defense' && type !== 'goal' && type !== 'throwaway' &&
type !== 'drop' && type !== 'set_offense' && type !== 'their_goal' &&
type !== 'pull' && type !== 'pull_landed' && type !== 'pull_oob' && type !== 'their_pull' &&
- type !== 'their_throwaway' && type !== 'defense' && type !== 'interception') {
+ type !== 'their_throwaway' && type !== 'defense' && type !== 'interception' &&
+ type !== 'formation_offense' && type !== 'formation_defense') {
console.log("Unknown event:", e);
}
+
+ if (type === 'goal' || type === 'their_goal') {
+ formations_used_this_point.clear();
+ }
}
// Add field time for all players still left at match end.
- const keep = keep_event(players, filters);
+ const keep = keep_event(players, formations_used_this_point, filters);
if (keep) {
for (const [q,p] of Object.entries(players)) {
if (p.on_field_since !== null && last_goal !== null) {
add_menu_item(menu, 0, 'match', 'Match (any)');
add_menu_item(menu, 1, 'player_any', 'Player on field (any)');
add_menu_item(menu, 2, 'player_all', 'Player on field (all)');
- // add_menu_item(menu, 'Formation played (any)');
+ add_menu_item(menu, 3, 'formation_offense', 'Offense played (any)');
+ add_menu_item(menu, 4, 'formation_defense', 'Defense played (any)');
}
function add_menu_item(menu, menu_idx, filter_type, title) {
'id': player['player_id']
});
}
+ } else if (filter_type === 'formation_offense') {
+ choices.push({
+ 'title': '(None/unknown)',
+ 'id': 0,
+ });
+ for (const formation of global_json['formations']) {
+ if (formation['offense']) {
+ choices.push({
+ 'title': formation['name'],
+ 'id': formation['formation_id']
+ });
+ }
+ }
+ } else if (filter_type === 'formation_defense') {
+ choices.push({
+ 'title': '(None/unknown)',
+ 'id': 0,
+ });
+ for (const formation of global_json['formations']) {
+ if (!formation['offense']) {
+ choices.push({
+ 'title': formation['name'],
+ 'id': formation['formation_id']
+ });
+ }
+ }
}
for (const choice of choices) {
if (filter.type === 'match') {
text = 'Match: ';
- // See if there's a common prefix.
- let num_matches = filter.elements.size;
- let common_prefix = null;
- if (num_matches > 1) {
- for (const match_id of filter.elements) {
- let desc = find_match(match_id)['description'];
- if (common_prefix === null) {
- common_prefix = desc;
- } else {
- common_prefix = find_common_prefix(common_prefix, desc);
- }
- }
- if (common_prefix.length < 3) {
- common_prefix = null;
- }
+ let all_names = [];
+ for (const match_id of filter.elements) {
+ all_names.push(find_match(match_id)['description']);
}
-
+ let common_prefix = find_common_prefix_of_all(all_names);
if (common_prefix !== null) {
text += common_prefix + '(';
}
text += find_player(player_id)['name'];
first = false;
}
+ } else if (filter.type === 'formation_offense' || filter.type === 'formation_defense') {
+ const offense = (filter.type === 'formation_offense');
+ if (offense) {
+ text = 'Offense: ';
+ } else {
+ text = 'Defense: ';
+ }
+
+ let all_names = [];
+ for (const formation_id of filter.elements) {
+ all_names.push(find_formation(formation_id)['name']);
+ }
+ let common_prefix = find_common_prefix_of_all(all_names);
+ if (common_prefix !== null) {
+ text += common_prefix + '(';
+ }
+
+ let first = true;
+ let sorted_formation_id = Array.from(filter.elements).sort((a, b) => a - b);
+ for (const formation_id of sorted_formation_id) {
+ if (!first) {
+ text += ', ';
+ }
+ let desc = find_formation(formation_id)['name'];
+ if (common_prefix === null) {
+ text += desc;
+ } else {
+ text += desc.substr(common_prefix.length);
+ }
+ first = false;
+ }
+
+ if (common_prefix !== null) {
+ text += ')';
+ }
}
let text_node = document.createElement('span');
return ret;
}
+function find_common_prefix_of_all(values) {
+ if (values.length < 2) {
+ return null;
+ }
+ let common_prefix = null;
+ for (const desc of values) {
+ if (common_prefix === null) {
+ common_prefix = desc;
+ } else {
+ common_prefix = find_common_prefix(common_prefix, desc);
+ }
+ }
+ if (common_prefix.length >= 3) {
+ return common_prefix;
+ } else {
+ return null;
+ }
+}
+
function find_match(match_id) {
for (const match of global_json['matches']) {
if (match['match_id'] === match_id) {
return null;
}
+function find_formation(formation_id) {
+ for (const formation of global_json['formations']) {
+ if (formation['formation_id'] === formation_id) {
+ return formation;
+ }
+ }
+ return null;
+}
+
function find_player(player_id) {
for (const player of global_json['players']) {
if (player['player_id'] === player_id) {
return true;
}
-function filter_passes(players, filter) {
+function filter_passes(players, formations_used_this_point, filter) {
if (filter.type === 'player_any') {
for (const p of Array.from(filter.elements)) {
if (players[p].on_field_since !== null) {
}
}
return true;
+ } else if (filter.type === 'formation_offense' || filter.type === 'formation_defense') {
+ for (const f of Array.from(filter.elements)) {
+ if (formations_used_this_point.has(f)) {
+ return true;
+ }
+ }
+ return false;
}
return true;
}
-function keep_event(players, filters) {
+function keep_event(players, formations_used_this_point, filters) {
for (const filter of filters) {
- if (!filter_passes(players, filter)) {
+ if (!filter_passes(players, formations_used_this_point, filter)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+// Heuristic: If we go at least ten seconds without the possession changing
+// or the operator specifying some other formation, we probably play the
+// same formation as the last point.
+function should_reuse_last_formation(events, t) {
+ for (const e of events) {
+ if (e.t <= t) {
+ continue;
+ }
+ if (e.t > t + 10000) {
+ break;
+ }
+ const type = e.type;
+ if (type === 'their_goal' || type === 'goal' ||
+ type === 'set_defense' || type === 'set_offense' ||
+ type === 'throwaway' || type === 'their_throwaway' ||
+ type === 'drop' || type === 'defense' || type === 'interception' ||
+ type === 'pull' || type === 'pull_landed' || type === 'pull_oob' || type === 'their_pull' ||
+ type === 'formation_offense' || type === 'formation_defense') {
return false;
}
}