// Fix the signs so that we don't get -0.00.
low = Math.max(low, 0.0);
- // The display range of 0 to 0.25 is fairly arbitrary. So is the desired 0.05 per point.
+ // The display range of 0 to 0.5 is fairly arbitrary. So is the desired 0.05 per point.
let avg = val / num;
return {
'val': avg,
'lower_ci': low,
'upper_ci': high,
'min': 0.0,
- 'max': 0.25,
+ 'max': 0.5,
'desired': 0.05,
'inverted': inverted,
};