last_pull_was_ours = !offense;
between_points = false;
} else if (type === 'goal' || type === 'their_goal' || type === 'stoppage') {
+ if (type === 'goal') {
+ if (keep) ++p.touches;
+ }
for (const [q,p] of Object.entries(players)) {
if (p.on_field_since === null) {
continue;