: blur(new BlurEffect),
mix(new MixEffect)
{
- mix->set_float("strength_first", 1.0f);
- mix->set_float("strength_second", -0.3f);
+ CHECK(mix->set_float("strength_first", 1.0f));
+ CHECK(mix->set_float("strength_second", -0.3f));
}
void UnsharpMaskEffect::rewrite_graph(EffectChain *graph, Node *self)