-#include <math.h>
#include <assert.h>
+#include <vector>
-#include "unsharp_mask_effect.h"
#include "blur_effect.h"
-#include "mix_effect.h"
#include "effect_chain.h"
+#include "mix_effect.h"
+#include "unsharp_mask_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
UnsharpMaskEffect::UnsharpMaskEffect()
: blur(new BlurEffect),
mix(new MixEffect)
{
- mix->set_float("strength_first", 1.0f);
- mix->set_float("strength_second", -0.3f);
+ CHECK(mix->set_float("strength_first", 1.0f));
+ CHECK(mix->set_float("strength_second", -0.3f));
}
void UnsharpMaskEffect::rewrite_graph(EffectChain *graph, Node *self)
self->disabled = true;
}
-bool UnsharpMaskEffect::set_float(const std::string &key, float value) {
- printf("%s = %f\n", key.c_str(), value);
+bool UnsharpMaskEffect::set_float(const string &key, float value) {
if (key == "amount") {
bool ok = mix->set_float("strength_first", 1.0f + value);
return ok && mix->set_float("strength_second", -value);
}
return blur->set_float(key, value);
}
+
+} // namespace movit