class UnsharpMaskEffect : public Effect {
public:
UnsharpMaskEffect();
- virtual std::string effect_type_id() const { return "UnsharpMaskEffect"; }
+ std::string effect_type_id() const override { return "UnsharpMaskEffect"; }
- virtual bool needs_srgb_primaries() const { return false; }
+ bool needs_srgb_primaries() const override { return false; }
- virtual void rewrite_graph(EffectChain *graph, Node *self);
- virtual bool set_float(const std::string &key, float value);
+ void rewrite_graph(EffectChain *graph, Node *self) override;
+ bool set_float(const std::string &key, float value) override;
- virtual std::string output_fragment_shader() {
+ std::string output_fragment_shader() override {
assert(false);
}
- virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) {
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override {
assert(false);
}