#include <assert.h>
#include <math.h>
#include <stdio.h>
+#include <stdlib.h>
#include <string.h>
#include <Eigen/Core>
glGetShaderInfoLog(obj, log_length, &log_length, info_log);
info_log[log_length] = 0;
if (strlen(info_log) > 0) {
- printf("shader compile log: %s\n", info_log);
+ fprintf(stderr, "Shader compile log: %s\n", info_log);
}
GLint status;