-#include <stdio.h>
+#include <GL/glew.h>
+#include <assert.h>
#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
#include <string.h>
-#include <assert.h>
-#include <GL/glew.h>
+#include <Eigen/Core>
-#include "util.h"
#include "init.h"
+#include "util.h"
+
+using namespace std;
+
+extern string *movit_data_directory;
void hsv2rgb(float h, float s, float v, float *r, float *g, float *b)
{
}
}
-std::string read_file(const std::string &filename)
+string read_file(const string &filename)
{
+ const string full_pathname = *movit_data_directory + "/" + filename;
+
static char buf[131072];
- FILE *fp = fopen(filename.c_str(), "r");
+ FILE *fp = fopen(full_pathname.c_str(), "r");
if (fp == NULL) {
- perror(filename.c_str());
+ perror(full_pathname.c_str());
exit(1);
}
int len = fread(buf, 1, sizeof(buf), fp);
fclose(fp);
- return std::string(buf, len);
+ return string(buf, len);
}
-GLuint compile_shader(const std::string &shader_src, GLenum type)
+GLuint compile_shader(const string &shader_src, GLenum type)
{
GLuint obj = glCreateShader(type);
const GLchar* source[] = { shader_src.data() };
glGetShaderInfoLog(obj, log_length, &log_length, info_log);
info_log[log_length] = 0;
if (strlen(info_log) > 0) {
- printf("shader compile log: %s\n", info_log);
+ fprintf(stderr, "Shader compile log: %s\n", info_log);
}
GLint status;
printf("\n");
}
-std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m)
+string output_glsl_mat3(const string &name, const Eigen::Matrix3d &m)
{
char buf[1024];
sprintf(buf,