#include "init.h"
#include "util.h"
-#if defined(__DARWIN__)
+#if defined(__APPLE__)
#include <OpenGL/OpenGL.h>
#elif defined(WIN32)
#include <epoxy/wgl.h>
void *get_gl_context_identifier()
{
-#if defined(__DARWIN__)
+#if defined(__APPLE__)
return (void *)CGLGetCurrentContext();
#elif defined(WIN32)
return (void *)wglGetCurrentContext();