#include "init.h"
#include "util.h"
+#if defined(__DARWIN__)
+#include <OpenGL/OpenGL.h>
+#elif defined(WIN32)
+#include <epoxy/wgl.h>
+#else
+#include <epoxy/glx.h>
+#endif
+
using namespace std;
namespace movit {
return v;
}
+void *get_gl_context_identifier()
+{
+#if defined(__DARWIN__)
+ return (void *)CGLGetCurrentContext();
+#elif defined(WIN32)
+ return (void *)wglGetCurrentContext();
+#else
+ return (void *)glXGetCurrentContext();
+#endif
+}
+
} // namespace movit