-#ifndef _UTIL_H
-#define _UTIL_H 1
+#ifndef _MOVIT_UTIL_H
+#define _MOVIT_UTIL_H 1
// Various utilities.
#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at %s:%d\n", err, __FILE__, __LINE__); exit(1); } }
#endif
-#ifdef __GNUC__
-#define MUST_CHECK_RESULT __attribute__((warn_unused_result))
-#else
-#define MUST_CHECK_RESULT
-#endif
-
// CHECK() is like assert(), but retains any side effects no matter the compilation mode.
#ifdef NDEBUG
#define CHECK(x) (void)(x)
#define CHECK(x) do { bool ok = x; if (!ok) { fprintf(stderr, "%s:%d: %s: Assertion `%s' failed.\n", __FILE__, __LINE__, __PRETTY_FUNCTION__, #x); abort(); } } while (false)
#endif
-#endif // !defined(_UTIL_H)
+#endif // !defined(_MOVIT_UTIL_H)