#include <stdint.h>
#include <memory>
+#include <set>
#include <string>
#include <vector>
+#include "audio_encoder.h"
#include "mux.h"
#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
class HTTPD;
class QSurface;
class QuickSyncEncoder;
+class X264Encoder;
+
+namespace movit {
+class ResourcePool;
+} // namespace movit
class VideoEncoder : public KeyFrameSignalReceiver {
public:
- VideoEncoder(QSurface *surface, const std::string &va_display, int width, int height, HTTPD *httpd);
+ VideoEncoder(movit::ResourcePool *resource_pool, QSurface *surface, const std::string &va_display, int width, int height, HTTPD *httpd);
~VideoEncoder();
void add_audio(int64_t pts, std::vector<float> audio);
private:
void open_output_stream();
- void close_output_stream();
static int write_packet_thunk(void *opaque, uint8_t *buf, int buf_size);
int write_packet(uint8_t *buf, int buf_size);
- std::unique_ptr<QuickSyncEncoder> quicksync_encoder;
+ AVOutputFormat *oformat;
+ std::mutex qs_mu;
+ std::unique_ptr<QuickSyncEncoder> quicksync_encoder; // Under <qs_mu>.
+ movit::ResourcePool *resource_pool;
QSurface *surface;
std::string va_display;
int width, height;
HTTPD *httpd;
std::unique_ptr<Mux> stream_mux; // To HTTP.
+ std::unique_ptr<AudioEncoder> stream_audio_encoder;
+ std::unique_ptr<X264Encoder> x264_encoder; // nullptr if not using x264.
// While Mux object is constructing, <stream_mux_writing_header> is true,
// and the header is being collected into stream_mux_header.
std::string stream_mux_header;
bool stream_mux_writing_keyframes = false;
+
+ std::atomic<int> quicksync_encoders_in_shutdown{0};
+
+ // Encoders that are shutdown, but need to call release_gl_resources()
+ // (or be deleted) from some thread with an OpenGL context.
+ std::vector<std::unique_ptr<QuickSyncEncoder>> qs_needing_cleanup; // Under <qs_mu>.
};
#endif