#include <string>
#include <vector>
+#include "audio_encoder.h"
#include "mux.h"
#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
HTTPD *httpd;
std::unique_ptr<Mux> stream_mux; // To HTTP.
+ std::unique_ptr<AudioEncoder> stream_audio_encoder;
// While Mux object is constructing, <stream_mux_writing_header> is true,
// and the header is being collected into stream_mux_header.