#ifndef _VIDEO_ENCODER_H
#define _VIDEO_ENCODER_H
+#include <epoxy/gl.h>
+#include <movit/image_format.h>
+#include <stdbool.h>
#include <stdint.h>
+#include <atomic>
#include <memory>
-#include <set>
+#include <mutex>
#include <string>
#include <vector>
-#include "audio_encoder.h"
-#include "mux.h"
-#include "ref_counted_frame.h"
+extern "C" {
+#include <libavformat/avformat.h>
+#include <libavformat/avio.h>
+}
+
#include "ref_counted_gl_sync.h"
+class AudioEncoder;
class DiskSpaceEstimator;
class HTTPD;
+class Mux;
class QSurface;
class QuickSyncEncoder;
+class RefCountedFrame;
class X264Encoder;
namespace movit {
~VideoEncoder();
void add_audio(int64_t pts, std::vector<float> audio);
- bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
- RefCountedGLsync end_frame(int64_t pts, int64_t duration, const std::vector<RefCountedFrame> &input_frames);
+
+ // Allocate a frame to render into. The returned two textures
+ // are yours to render into (build them into an FBO).
+ // Call end_frame() when you're done.
+ bool begin_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const std::vector<RefCountedFrame> &input_frames, GLuint *y_tex, GLuint *cbcr_tex);
+
+ // Call after you are done rendering into the frame; at this point,
+ // y_tex and cbcr_tex will be assumed done, and handed over to the
+ // encoder. The returned fence is purely a convenience; you do not
+ // need to use it for anything, but it's useful if you wanted to set
+ // one anyway.
+ RefCountedGLsync end_frame();
// Does a cut of the disk stream immediately ("frame" is used for the filename only).
void do_cut(int frame);
HTTPD *httpd;
DiskSpaceEstimator *disk_space_estimator;
+ bool seen_sync_markers = false;
+
std::unique_ptr<Mux> stream_mux; // To HTTP.
std::unique_ptr<AudioEncoder> stream_audio_encoder;
std::unique_ptr<X264Encoder> x264_encoder; // nullptr if not using x264.
std::string stream_mux_header;
std::atomic<int> quicksync_encoders_in_shutdown{0};
+ std::atomic<int> overriding_bitrate{0};
// Encoders that are shutdown, but need to call release_gl_resources()
// (or be deleted) from some thread with an OpenGL context.